EA's MOBA Dawngate canceled
EA has canceled Dawngate, its entry into the mobile space, after six months of an open beta.
EA's MOBA Dawngate has been canceled, after six months of open beta.
Group general manager Matt Bromberg gave the news in an update on the EA Blog. It will continue to operate for 90 days, and any users who have spent money on the game will be entitled to a full refund. Those will be processed within the next 10 days.
"Through that time, we’ve taken a lot of feedback from players and delivered lots of new features and innovations," Bromberg said. "And although the game has grown, we’re not seeing the progress we’d hoped for. This isn’t the outcome we wanted, but beta testing is about learning and improving, and ultimately, about making difficult decisions about how to proceed."
The announcement didn't detail what would happen to Waystone Games itself, as the new studio was formed specifically for Dawngate.
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Steve Watts posted a new article, EA's MOBA Dawngate canceled
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ill third that.
And, its kinda strange they pulled it, from what a few people have said about the game. EA's not xactly known for pulling things that may not be "up to standard"
They usually release decent games (whether i like them or not) or even if they arent the best... must have been a tough call.
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Ya neither, this is the second time I've ever heard of this game. First was it being announced. Also just watched TotalBiscuit's impressions ( https://www.youtube.com/watch?v=DitBaWMMErc ). It has some really interesting looking systems which spice up the traditional MOBA formula.
What was EA hoping for here? With marketing it looks like this game could catch on.
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Burn from Eurogamer's Robert Purchese: "Dawngate looked like a mish-mash of [LoL and DotA 2], an 'I want a piece of that pie', although Bromberg defended the game as 'truly a labour of love' in his post."
http://www.eurogamer.net/articles/2014-11-05-ea-cancels-moba-dawngate
Also, Purchese says this was being made "under the BioWare label", and identifies Matt Bromberg as "BioWare group general manager", though I did a search on Google with a custom range of prior to September 1, 2014, and I detect a distinct lack of "BioWare" being mentioned in any of the results (as well as in any of the adjacent articles on today's news). Maybe this is a bit of bitterness from Purchese for all those years of EA rubber-stamping the BioWare label on as many games as they could, in the hopes that it would be a quick marketing attraction win.-
...though I had to smile at this comment:
It's not that new Lane-Pushers* shouldn't be made. By all means, developers, have a crack at it if that's what you want to do. Competition is healthy for everyone, despite what we might instinctively feel when we're invested in something (I know well that it's hard to resist being a fanboy, even when I also know fanboyism never produced any good in the world). But you have to be realistic about breaking into a genre like this. These are games which require an enormous level of commitment just to be have a handle of what's actually going on on the screen - as much as 500 hours, give or take. Then the road to becoming GOOD at the game? That's more like five THOUSAND.
(*come on everyone, the MOBA acronym is dumb - Counterstrike is an Multiplayer Online Battle Arena.)
http://www.eurogamer.net/profiles/thisisatempaccount/comments/1718225
"Lane-pushers"; I love that nickname, because that's what the gameplay is. Between being stuck in isometric all the time, and having to ingest the entire contents of the screen for tens of minutes on end, this genre of games is not appealing to me, as a person who tried Torchlight for a bit, but got utterly bored of the grind and the isometric button-mashing and on-screen fireworks that had to be assimilated at all costs. I'll let those who like that style of game play it, while I play something else.-
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I think it never caught on because there were actual lane-pusher maps for WC3 that had you push against NPC waves from the bottom of the screen upwards in horizontal lanes.
You'd have checkpoints at the beginning of every lane, with enemy towers defending them initially. Great fun, especially drunk and with friends.
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"These are games which require an enormous level of commitment just to be have a handle of what's actually going on on the screen - as much as 500 hours, give or take. Then the road to becoming GOOD at the game? That's more like five THOUSAND. "
While this is true of the genre at the moment, it need not be true going forward. Most developers should strive to ensure that it's easy to pick up and play, which Heroes of the Storm does a great job at. I'd be surprised if someone doesn't get the game in less than ten hours.
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