The Talos Principle questions existence on December 11

Croteam is ready to step away from Serious Sam and venture into its next big endeavor. The Talos Principle arrives on PC, Mac, and Linux next month.

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Devolver Digital has announced a release date for their upcoming first-person puzzle game. The Talos Principle is set to bring its unique take on philosophy-filled gameplay to PC, Mac, and Linux on December 11. PlayStation 4 and Android versions are expected to arrive in 2015.

The Talos Principle is the first puzzle effort from Serious Sam creators Croteam. This game sees players control a sentient AI, observing humanity's greatest ruins. The idea is to piece together the complex puzzles, linking together an existential tale and calling into question the idea of intelligence and meaning in a doomed world. The narrative is written by Jonas Kyratzes and Tom Jubert, the latter of whom has written the stories for FTL: Faster Than Light and The Swapper.

The Steam version of The Talos Principle will support Steam Workshop. Pre-orders are up for 10 percent off and will come with a copy of Serious Sam 3: BFE at no extra charge. Those looking for a brief taste of what's to come can play the free mini-game Sigils of Elohim, which will unlock content for The Talos Principle on all platforms.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    November 3, 2014 3:00 PM

    Ozzie Mejia posted a new article, The Talos Principle questions existence on December 11

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      November 4, 2014 3:00 AM

      I've been able to play a demo at the GC 2014 and it was quite entertaining. They had 3 puzzle stages with varying difficulty + one walk around stage to get used to the controls. I'm curious about the narrative, because the manipulation of objects and unlocking gates in the 3D world is imo not sufficient to make this a good game. Puzzle game fans will enjoy it anyway, the settings and interaction possibilities are very slick.

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