Blizzard scraps Project Titan
After years of troubled development, Blizzard is opting to scrap their next big MMORPG and move on.
After seven years of tumultuous development, Blizzard is officially canning development for its next MMORPG known as Project Titan. Citing a lack of passion and several setbacks, Blizzard has ultimately decided to scrap the whole project.
"We didn't find the fun," Blizzard CEO Mike Morhaime told Polygon. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."
Blizzard had appeared to be ramping up production on Project Titan in recent years, with the development hitting 100 workers. However, given the game's ongoing identity crisis and the recent success of smaller-scale Blizzard games, the publisher ultimately thought it best to shift away from the massive endeavor. Titan's cancellation is also offering Blizzard a moment of introspection, noting that it doesn't necessarily have to pigeonhole itself as the MMORPG studio.
"Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people," Blizzard senior vice president of story and franchise development Chris Metzen added. "Maybe they don't have to be these colossal, summer blockbuster-type products."
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Ozzie Mejia posted a new article, Blizzard scraps Project Titan.
After years of troubled development, Blizzard is opting to scrap their next big MMORPG and move on.-
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Well, the subscriber numbers are still high. If the declining subscriber trend remains fairly constant, I assume it'll still remain profitable for many years to come. I'd be real interested in seeing Blizzard's internal projections for WoW's future.
It would also be really interesting to know how profitable WoW is compared to Hearthstone or will be compared to Heroes of the Storm. Those smaller free-to-play games surely have tiny initial and running development costs than WoW, making them far less risky. The creators at Blizzard also probably don't enjoy working on the same title for 10 years, as in WoW's case. I sure as hell hope that some day Blizzard will create an epic game of World of Warcraft's scale again. -
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I disagree. Linear story driven MMOs are about the 'journey' not the end. That isnt going to retain subs. Players had to beg for end game content. This isnt saying that i didnt enjoy my 'journey' in these games but you could finish it all up before your first month sub runs out. The games were "shit" in a sense that they really shouldnt have been made as MMOs. More isolated co-op or something probably would have been better.
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The only MMORPG I really got into was Anarchy Online, but after enough years of no graphical updates, and just doing the free to play thing and missing out on over half the content, I moved on. I really would like for an Anarchy Online 2 to come out, as I'm tired of fantasy mmorpg's and games in general from Skyrim to Guild Wars 2, etc. I just crave futuristic games these days, and just bought Anno 2070 complete on sale yestarday to help. But I still miss Anarchy Online :(
That said, though I really enjoy Planetside 2, half the time it feels like I'm just part of a zerg rush and therefore am not making any difference. The other half, I feel constricted as most of the weapons look or feel relatively identical. Not many differences in particle effects, weapon visuals/animation, and sounds. It's a great game, don't get me wrong, but it feels like it's missing something still, and I think I just like the rpg elements and feeling like my character is progressing more. But that's not possible if I keep fighting the same character models 100 hours later, and kill them with the same tactics 100 hours later as I did before. I don't need to change up my playstyle too much, and idk, I'm just rambling at this point.
Character progression (i.e. stats, new abilities, secondary classes, crafting) for a game like Planetside 2 while keeping everything balanced in a pvp only game isn't possible. I guess I like comp stomps more than I thought :) I miss the AI from F.E.A.R. for some reason it just felt perfect, now to have something similar in an mmorpg...-
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oh and this mob http://www.rpgfan.com/features/shadowlands-tour/ss-161.jpg , my first monster! :)
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Huh interesting. You know what they should do next, they should take what they did with WOW make a offline optional co op game like WOW but pimp out the graphics add more gameplay details and make it a mega Skyrim game but in the WOW universe and allow up to 10 player drop in co op.
This is personal want I want and think it would be amazing, with the removal of the MMO constraints it be pretty awesome and well I don't like MMOs, and I dislike always online games.
I know it is never going to happen but it be pretty cool
WOW -> Skyrim -> Optional 10 player CO OP with offline mode and mega graphics + deep gameplay and RPG elements would = My mind blown
MMOs time seems to have passed time to move on optional co op that is where its at.
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Well this is exactly what I am saying ^^^^^^ and with a new engine. I played WOW Vanilla and BC for two years and I loved it but I played it solo to lvl cap and I could think of is "make this a MEGA SP game with optional co op".
If they where to ever SP it with the optional 10 man coop in a new engine and fine tune everything with more detail and gameplay it be amazing.
Dude lets hope they do something like this it be incredible.
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I like coop a lot, I really do, but you just can't take an MMO model and move it to single player, just like you can't take single player and move it to MMO.
I think that a big part of the failing of the most recent WoW expansions has been that they tried to force a very heavy single player narrative an MMO, and in the process kind of diminished the social and open world aspects that attracted people to the game. I think phasing is one of the worst parts about it, you can hardly even quest in the same area with somebody else. It's really hard to get synchronized with another player.
Not that you would want to quest with another player, since the game is incredibly easy solo and everything dies so fast that there's really no benefit.
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Since we're doing the whole awful idea thread thing, how about:
H. Re-open the Diablo III RMAH and revert the Jay Wilson changes
I. Purchase Studio Ghibli and finish Warcraft Adventures
J. Leverage access to Activision IP and create Call of Duty MMO
K. Work on Death and Return of Superman 2 reimagined as an MOBA
and my personal favorite...
L. Fuck it... Leverage access to Activision IP and give me Blur goddamn 2.
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I'd figure the biggest challenge would be the difference in storytelling perspectives. Warcraft 4's narrative would likely allow for much broader strokes and would take place over an extended period of time. So WC4 players would get what would be an MMO expansion pack's worth of story content over the course of their ~20-30 hour campaign. On the flipside of that coin, World of WarCraft players would experience that same series of events - albeit with a much greater degree of minutiae and item gathering detail and back story - but over the course of ~2 years.
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if star trek can do it, warcraft can do it. they've got the dark portal and caverns of time and a couple other plot mechanics they could make hay with. that said, i don't think a warcraft rts would be successful today. i'd rather see a single player, third person rpg in the warcraft universe. those still sell well today
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i agree we're not going to see a warcraft rts but i really don't think the plot is the primary reason, or even secondary or tertiary. that's something they can easily deal with if their business decides another warcraft game is what they need, and i don't think they'd give it a second thought. they had no problem repurposing the warcraft world for hearthstone
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Yeah I was thinking a caverns of time / planet of the apes mechanic. Kevin the Orc peon returns from work-work on a Caverns of Time portal to find his world as a dystoopian ravaged husk. Lil Kevin's adventure begins in fighting the strange Alliance in what we later find out is an alternate time line. Warcraft 4: Spitball edition.
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Yes, weirdly I agree. It's odd though, I figured I'd like them due to liking fantasy in general. I think it's the bored mechanics in just about every single one as well as the complete lack of immersion with 15 other people jumping around like idiots in the middle of the road or picking flowers at any given time.
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I don't know it feels like it was a genre that evolved from all sorts of stuff slowly but surely, ie: D&D -> MUDs -> 2d MMO's like UO -> 3d MMO's like WoW and then... did it just kind of die? Or did it shift sideways into other genre's I'm not realizing? I feel like things just kind of stagnated, there hasn't been much innovation in that type of game for a while now.
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The problem with making a really good mmorpg is it kills your real life. Life is a pretty damn good mmorpg itself. Its tough. WoW came at a good time when no one had the mmorpg experience and it was a great experience , its just there's no way in hell these same people are going to enter it again and lose more years of real life.
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I hate saying this because it sounds dickish and judgmental, but I've wondered about this a lot over the 10 years that I've played WoW, and it really does seem sometimes like certain players are the worst enemy of the MMO. Those groups that clamor to be the first & the fastest all compete with each other to have the biggest e-dick, and consequently they chew through anything the game offers in ridiculous time, causing them to bitch and moan that there's not enough stuff to do, or that it's not hard enough, etc. All while the rest of us plebian sane people are like "wtf this game is huge".
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