Dead Rising 3: the graphics comparison
Now that Dead Rising 3 is out on PC, Shacknews puts the graphics to the test in a new video. How does this new version hold up against its Xbox One predecessor?
Dead Rising 3 is out now on PC. While Shacknews has been celebrating the series' past with our recent timeline (you can check out parts one and two now), today focuses on the present. Namely, how does the game look, visually?
The Shacknews video crew has analyzed both the original Xbox One version and the new Dead Rising 3: Apocalypse Edition version on PC for a graphical comparison. For the sake of comparison, both games are running at the optimized 30fps, though Capcom has previously indicated that the game is capable of running beyond that on PC, depending on a user's hardware setup. Check out the video below and judge for yourself which version looks the best.
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Ozzie Mejia posted a new article, Dead Rising 3: the graphics comparison.
Now that Dead Rising 3 is out on PC, Shacknews puts the graphics to the test in a new video. How does this new version hold up against its Xbox One predecessor?-
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We must have been watching different videos then. The very clear "stuttering" framerate looks like textbook frame variance spikes, which is why I'd love to know the GPU/driver used. Shadows are the only thing that seems to have better AA coverage on the PC versus the Xbox. Alpha coverage surfaces are very jaggy. I assume the Xbox is using a form of FXAA like usual that likely isn't enabled on the PC?
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After rewatching most of the video*, I think you're mistaking slight bluriness from upscaling on the Xbox One for anti-aliasing. Things on the PC mostly look sharply defined but not particularly jagged, while on the Xbox they often look rough but fuzzed out.
* On Youtube, 720p, with the larger-but-not-fullscreen video box. -
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One last thing, I've been streaming it via Twitch, this is from earlier today:
http://www.twitch.tv/greggdelirious/b/565669080
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