Resident Evil remake gets first trailer
Capcom takes us back to the past with a new trailer for the upcoming Resident Evil remake.
Capcom has a few more Resident Evil related tidbits for its audience this evening. Besides announcing Resident Evil Revelations 2, the publisher has released the first trailer for the Resident Evil remake that was announced earlier this evening.
The trailer shows off many of the remastered and remade visuals, while also maintaining the original survival horror atmosphere that made the first game such a classic. Original aspect ratios and control options will be included, as well as whole new 16:9 displays and 'analog' controls. Resident Evil is set to hit PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 in early 2015.
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Ozzie Mejia posted a new article, Resident Evil remake gets first trailer.
Capcom takes us back to the past with a new trailer for the upcoming Resident Evil remake.-
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I think that might happen. Capcom didn't remake RE2 after it remade the first game on GameCube because that game didn't sell too well. That's what led Capcom to switch gears to the more action oriented, RE4 style of game.
Now that that style of game has fallen out of favor, and since Capcom brought the REmake engine up to speed for this re-release, I'm thinking it's working on a remake of RE2 and sitting on the announcement. Capcom HAS to know how badly and how long people have begged for a modernized version of RE2. If it doesn't plan to make that happen within the next year or two, it won't happen at all.-
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I don't know. RE4 was still tank controls and stop and shoot, no third person shooters since (aside from RE) went with that style of gameplay, and the overall structure is still kind of unique as well. I see more of an influence from something like kill.switch in Gears due to the cover system.
Max Payne's control scheme is still far more ubiquitous, and slow motion is still prevalent in all sorts of games. Very influential to more than just Clifford.-
The biggest thing RE4 did for TPS was the over the shoulder camera placement. That's just presentation though. Something like Gears is still more analogous on the basic level to Max Payne because you can shoot on true move and are even encouraged to with weapons like the shotgun and the dodge maneuver.
RE4's other big contribution to all games is one I could do without, interactive QTE cutscenes. Not even sure if it's the first there or with the camera positioning, but it definitely popularized that stuff. -
With all due respect, you can see influences wherever you like. I'm telling you what happened. http://en.wikipedia.org/wiki/Resident_Evil_4#Impact
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That came out more snappish than I intended; sorry about that! Haven't been sleeping well lately.
All I meant was that there is a consensus of critics and developer who cite RE4 as the game that did certain things first, or better than other games that did those same things first. RE4 was a huge success for Capcom because it retained elements that made it familiar to fans of the series, while introducing new elements designed to attract new fans. Namely, precision aiming for more tactical combat, and more ammo, guns, and gun upgrades to appeal to fans of action games, which were eating the survival horror market alive by that point.
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Can you strafe in RE4?
It's one stick movement, pressing forward goes forward, left and right turn you left and right rather than strafe left and right. It's actually very similar to previous RE control schemes which are always called tank controls, only the perspective has changed to a constant which makes it slightly easier to control compared to the different fixed camera angles of the previous games.
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Very nice, here are some screens:
http://image.noelshack.com/fichiers/2014/36/1409579518-4.jpg
http://image.noelshack.com/fichiers/2014/36/1409579517-8.jpg
http://image.noelshack.com/fichiers/2014/36/1409579517-7.jpg
http://image.noelshack.com/fichiers/2014/36/1409579512-1.jpg
http://image.noelshack.com/fichiers/2014/36/1409579512-2.jpg
http://image.noelshack.com/fichiers/2014/36/1409579517-3.jpg
http://image.noelshack.com/fichiers/2014/36/1409579515-5.jpg
http://image.noelshack.com/fichiers/2014/36/1409579507-6.jpg -
Even with this much advancement in technology,the game still looks incredibly outdated.
The only real question that I really have is will you still have to push up on the D-pad/analog stick to make the character move forward?If so,then even though I wasn't going to play it anyway,this is more reason to not revisit it.
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