7 Days to Die update adds randomly-generated worlds
The Fun Pimps have deployed the biggest update yet to their zombie survival game.
Though the survival game genre is quickly becoming crowded, The Fun Pimps have been finding ways to make 7 Days to Die stand out. After climbing to Steam's Top Sellers list over the past week, the indie studio is ready to release the game's biggest update so far, adding new randomly generated worlds filled.
The randomly generated maps will offer up large worlds with a large centralized city, a vast wilderness location, and all biome types. The world will be generated based on the name it is given.
Other updates include some new player conditions, including breaks and sprains, dysentery, drowning, concussions, and first aid kits. The art style is also getting a bit of an overhaul, with fog of war and waypoints also being added.
For the full list of additions, changes, and bug fixes, check out the 7 Days to Die blog post. 7 Days to Die is currently available on Steam Early Access.
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Ozzie Mejia posted a new article, 7 Days to Die update adds randomly-generated worlds.
The Fun Pimps have deployed the biggest update yet to their zombie survival game.-
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I HIGHLY recommend you check out gameplay videos before touching this one.
It tries to combine "easy" minecraft-style crafting and recipes ("have the wiki ready in the background!" mentality), UNITY-engine style derping with zombies and Douchebag-Simulator PvP (DayZ and co.)
They try to sell you on the fact that you can try to fortify a house and defend it. Which is highly troublesome as zombies can destroy ALL blocks and the game utilizes "physics", so stuff can fall down. Which means your little house you are sleeping on constantly has zombies wailing at its fundament until it falls into itself because the zeds destroyed the weight-carrying pillars.
So defending in prebuilt structures is a struggle against time and spamming traps as they either get damaged by hurting zombies (punja stick traps), blow themselves up (tripmines), or if they are indestructible, barely do any damage at all (pointy tree trunks).
So fortification is a bit of a joke.
Crafting without the wiki recipe pages is barely possible; there's a stamina system where every punch/swing uses up stamina. The less stamina you have, the less damage you do. So it may take you 4 shovel strikes to dig up 1 block of dirt if at 100% stamina, but will take 6-8 on 50%. Which depletes stamina even faster.
Last I checked, they added a derpy "get xp for kills, invest that in minor stat upgrades".
Summa sumarum, a nomad's life is the best choice as in Unturned. The latter does just about every aspect of the "survival" fps best; Simplified Crafting (easier recipes) as good as Rust, item scavenging like DayZ, Farming ala Minecraft; Smarter Zombies than WarZ and 7Days2Die.
I'd give that a try as it is f2p. but hey, your cash. 30 bucks for a buggy douchebag sim is too steep for me but people seem to have too much cash, if Early Access and Potato Salads are anything to go by.
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