Oculus VR acquires and open sources Raknet
Oculus VR has acquired C++ game networking engine RakNet and has released the open source files to all Oculus Rift developers.
The folks at Oculus continue their efforts to create an optimal gaming experience. So to that end, the company has announced the acquisition of C++ game networking engine RakNet. For those that own an Oculus Rift VR dev kit, they'll now be able to utilize the RakNet open source.
"We've known Kevin Jenkins, founder of Jenkins Software and lead engineer on RakNet, for years, and we've used RakNet internally at Oculus for various networked systems and tools," states the announcement post. "After working with Kevin for a few months, we were all excited by the idea of open-sourcing RakNet to the community."
The Jenkins Software-created RakNet has been utilized by a large number of game developers across all major gaming platforms, including Mojang and Sony Online Entertainment. It's used for such features as secure connections, real-time SQL logs, and object replication. The RakNet open source files have previously been made available to all games grossing under $100,000, to assist low-income indie developers. Those looking to use RakNet tech for their Oculus Rift projects can now find the open source code here, under the same modified BSD license currently by Facebook for their open source projects.
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Ozzie Mejia posted a new article, Oculus VR acquires and open sources Raknet.
Oculus VR has acquired C++ game networking engine RakNet and has released the open source files to all Oculus Rift developers.-
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Bonus news: the conference "Oculus Connect" is going to take place in Hollywood on September 19-20.
http://recode.net/2014/07/07/oculus-plans-developer-conference-in-september/
http://www.oculusvr.com/connect/
Oculus Connect is planned for Sept. 19-20 in Los Angeles and will feature keynote talks from CEO Brendan Iribe, founder Palmer Luckey, CTO John Carmack and chief scientist Michael Abrash.
In other words, we essentially get two QuakeCons this year (...but which one is the REAL QuakeCon?????).-
I'm dying for Oculus to announce the controller. They've repeatedly hinted that they've got several somethings in the works and one of them just has to be an input device.
The headset, yeah it's great. But it's a known quantity at this point. We can all extrapolate what the consumer Rift will be like already from the prototypes.
The input is the great unsolved riddle in my opinion. VR deserves something fancier than an Xbox controller and I can't wait to see what that ends up being.
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