Team Fortress 2 kicks off 'Love and War' update

The countdown clock for Team Fortress 2 was leading to the "Love and War" update. The first day showed off some new taunts, but the real star is a lengthy animated short.

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The Team Fortress 2 countdown ended last night, revealing a new Love and War update. The first day revealed some new taunts and achievements to go with them, but the real star is the lengthy animated short.

It centers on a lovelorn red Scout pursuing Ms. Pauling, the apparent fixer of the TF2 universe. More updates are bound to come throughout the rest of the week, but for now you can just enjoy kicking back with a cartoon.

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    June 18, 2014 7:00 AM

    Steve Watts posted a new article, Team Fortress 2 kicks off 'Love and War' update.

    The countdown clock for Team Fortress 2 was leading to the "Love and War" update. The first day showed off some new taunts, but the real star is a lengthy animated short.

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      June 18, 2014 8:12 AM

      Pretty good little short flick.

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      June 18, 2014 12:07 PM

      I laughed, I cried.... now where's HL3?

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        June 18, 2014 12:27 PM

        I've given up and don't really care anymore. If it was 5 years ago, I'd have bought it immediately or even pre-ordered it. Now though, I'll just wait until it's $5 since there are better games, better gameplay, and better stories than this series. It was a fun game at the time, but they let it drag on too long by focusing on different games and their sequels.

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          June 18, 2014 12:30 PM

          Do you recall the original TF2 trailer? Have faith. HL3 will reach Epsilon Sector shortly. And it will be spectacular.

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          June 19, 2014 6:48 AM

          Don't act like this is something new for Valve, most of their sequels have taken 5-10 years to be released. Think about this TF2 took 8 years to make after all the false starts from updating the engine to art style. Half-Life 2 came out 6 years after the original Half-life. I am pretty sure they will substantially upgrade the engine like what they did for Half-Life2 before releasing a sequel.

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        June 18, 2014 4:43 PM

        Seriously, is this revenge for us gamers whining from 2002-2007 about "Team Fortress 2: Brotherhood of Arms" vanishing into vaporware?

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      June 18, 2014 12:29 PM

      i loaded it up last night for the first time in two, maybe three years. i don't even know this game any more. i felt lost.

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        June 18, 2014 1:05 PM

        Really? The core gameplay components and characters are still basically the same if you pay no attention to the hats.

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          June 18, 2014 1:34 PM

          We cannot underestimate the importance of unique, easily recognizable character silhouettes and color gradients... Oh fuck it. Hats galore! Not just hats, weapons too!

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            June 18, 2014 1:39 PM

            Do you honestly think they screwed that stuff up? They managed to diversify a bunch of stuff while adhering to those design principles. It's been all upside and no downside.

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              June 18, 2014 1:50 PM

              The weapon thing wasn't too bad initially - most of the sidegrades didn't impact how the class was played, or played against. Now there are weapons that drastically impact how you would play against a class, which cannot tell from their silhouette. The primary example is the heavy mini-gun that has no wind-up time.

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                June 18, 2014 2:25 PM

                Is there such a thing as a "Vanilla TF2" mode? No hats, no upgrades, just pure, original, unadulterated TF2? I'd play that.

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                  June 18, 2014 2:34 PM

                  Not the hats, but definitely for the weapons.

                  Consistently empty servers :)

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                  June 18, 2014 2:53 PM

                  it used to be a frequent thing when the loadout servers went down, you'd see people flock to servers like bloom in a desert rain.

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                June 18, 2014 2:32 PM

                Oh, I don't agree with this at all. Stock weapons never stopped being the standard and arguably the best weapons. And that heavy minigun (Tomislav) has 10% faster spinup, at a pretty drastic damage cost. It's not anything you need to plan against.

                If anything, Valve is doing you a favor by enticing people into playing these gimmicky, hard to master sidegrades.

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      June 18, 2014 5:11 PM

      That was pretty entertaining.

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      June 18, 2014 5:26 PM

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