No Man's Sky console debut on PlayStation 4

Hello Games' No Man's Sky will make its console debut on PlayStation 4.

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At Sony's E3 press conference, the company announced that Hello Games' No Man's Sky will make its console debut on PlayStation 4. A trailer showed off a lush, alien world filled with dinosaur-like creatures, before blasting off into the stars and then visiting a completely different surface.

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    June 9, 2014 7:02 PM

    Steve Watts posted a new article, No Man's Sky console debut on PlayStation 4.

    Hello Games' No Man's Sky will make its console debut on PlayStation 4.

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      June 9, 2014 7:07 PM

      [deleted]

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        June 10, 2014 1:45 AM

        After so long of having so few space sims, we're really spoilt for choice at the moment. It's a glorious time to be a space sim nerd!

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      June 9, 2014 7:12 PM

      Boner deployed.

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      June 9, 2014 8:55 PM

      [deleted]

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        June 9, 2014 10:57 PM

        Seriously, it's like they've found a way to not need sleep or food. Looks fantastic, here's hoping the game's fun too!

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      June 9, 2014 8:58 PM

      This game fucking stole the Sony press conference.

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      June 9, 2014 9:02 PM

      There's a game called Outer Wilds that was made by some college students that has a similar premise on a much smaller scale, but still awesome. I recall thinking as I was playing it that if a crazy expanded version of it ever got released I would lose my shit.

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      June 9, 2014 9:16 PM

      [deleted]

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      June 9, 2014 9:24 PM

      the flying part looked strangely like a rail shooter :/ everything else ive seen about the game shows that it isnt, but seems strange that the ship in this trailer was moving so methodically and pretty much a single direction.

      also, wtf, no PC?

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      June 9, 2014 9:26 PM

      My question is when.

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      June 9, 2014 9:35 PM

      this game is probably going to be boring as shit. remember planet exploration in first mass effect?

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        June 9, 2014 9:45 PM

        The stuff in Mass Effect was actually designed, the heavy procedural work here could make the random worlds far more varied and interesting. There still isn't much gameplay I've seen beyond exploration and shooting enemy ships though.

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          June 9, 2014 11:08 PM

          that may be the first time I've seen it asserted that procedural can be more interesting than designed. Think of Daggerfall vs Morrowind

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            June 9, 2014 11:21 PM

            I meant in the sense they were designed to be these mostly lifeless uncharted worlds. Barren, tiny, side maps with very little to do aside from scan a few things and pick up some minerals and shit. The only action and threats found there were very deliberately placed. They were designed to be uninteresting from the start, and also suffered because more attention was given to the critical path content. Very different compared to these fully explorable tiny worlds with procedurally generated flora and fauna like No Man's Sky.

            I still liked scanning and exploration and seeing the different skyboxes in Mass Effect to a point, but there seems like a lot more potential to see and do and explore to that end in No Man's Sky. I'm not sure if Daggerfall vs Morrowind is an apt comparison, but I see where you are coming from. I'm thinking more like exploring the same small levels of any game versus the infinite permutations and procedural expanses of something like minecraft. Even though it;s lo-fi and a lot of the content is repetitive, it's still more enjoyable to explore the unknown in that game for some reason.

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              June 10, 2014 12:38 AM

              see where you are coming from. Also procedural could definitely be more interesting than designed, if something was designed boring haha

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            June 10, 2014 12:44 AM

            it's mostly a testament to how shitty the ME1 exploration mechanics were that any sort of procedural effect would've been more fun than their crafted experiences

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              June 10, 2014 12:48 AM

              I always wondered why you weren't in a flying gunship instead of a wheeled ATV in ME1. ME2's Hammerhead was a decent improvement though the levels were linear.

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        June 10, 2014 12:30 AM

        Yes, I loved it.

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          June 10, 2014 12:36 AM

          Dunno about this game but that sucked in me

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        June 10, 2014 4:33 AM

        Yes it was great!

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          June 10, 2014 6:13 AM

          I can see it already. The developers will listen the vocal minority bitching and turn No Man's Sky 2 into another boring ass on rails FPS.

          Mark my words.

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            June 10, 2014 9:23 AM

            No, they won't listen, they have total freedom in mind for this game. It's their dream project and they won't let anyone mess around with their plans.

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        June 10, 2014 6:12 AM

        I really enjoyed it.

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        June 10, 2014 6:45 AM

        i don't know what to think. i'm not boners away for the game though. i have no idea wtf it even is besides procedurally generated everything but that doesn't really make a game. looking around like a randomized world? i didn't really see a game besides shooting other ships occasionally? and that part didn't really seem interesting at all. why are people so hyped?

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          June 10, 2014 6:46 AM

          I have never heard the expression "boners away" I am stealing that lol.

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            June 10, 2014 8:26 AM

            i think i just made it up. it can be replaced with "star citizening"

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          June 10, 2014 7:03 AM

          people are hyped because not only has the space sim been dead for years and people are a bit starved for a good one, the premise of freeform space exploration (seamless surface/atmosphere/outer space in particular) in a game about discovery instead of JUST SHOOT EACH SPACECHIPS is an old dream that has never actually been realised.

          basically space is way cool and i want a game that expresses how cool it is and lets me explore the shit out of it. don't get me wrong i'm also very curious how they will make discovery interesting after the novelty's worn off, but that's why it has my attention.

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            June 10, 2014 8:30 AM

            i just don't know how the exploration part is game-ified. how much fun is it going to be to look around randomized planets? i could see it maybe being interesting until you get to the 3rd planet but in the end even though each planet is procedurally generated (which is basically just randomizing a bunch of attributes, right?), it's all going to have a real sameness to them.

            like it might be interesting if there is something to do on the planets but from what we've seen you're just flying around and boringly shooting other space ships.

            i just don't see the game. i see a tech demo.

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              June 10, 2014 8:35 AM

              from what they've said it's going to be a survival game. bam done

              (like i said i agree that that stuff remains to be seen, but the premise is super rich and the trailers are great at evoking what is exciting about that premise, which is why everyone's so into it)

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          June 10, 2014 11:39 AM

          I hope there's more to it because it just seems like jump in ship and fly in space. I can see there are things to mine on planets but without that, just stay in space.

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        June 10, 2014 6:56 AM

        All they have to do it make the story/missions procedural and the game will write itself, duh.

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        June 10, 2014 6:57 AM

        man I really liked itked it, there were some good stories on those planets.

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      June 9, 2014 9:59 PM

      [deleted]

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      June 9, 2014 11:21 PM

      I could kill for a Oculus Rift support for this title.

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        June 10, 2014 12:04 PM

        Pretty sure they are planning on it. Just looked up some stuff about this game earlier and the developer's twitter had photos of them using the new iteration of the Rift.

        Saw it on the oculus subreddit in the comments! Would link but I'm mobile atm. Rift will be crazy with this.

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        June 10, 2014 1:09 PM

        Ditto

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      June 9, 2014 11:56 PM

      atmosphere is cool but I can't help but think the world will be super thin and repetitive with that kind of small crew designing it. not trying to shit on it....but dont buy too much in the hype yet.

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      June 10, 2014 12:38 AM

      Yeah yeah but what about PC?

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        June 10, 2014 1:04 AM

        Let's hope so. Joe Danger came to PC, tho a bit late.

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        June 10, 2014 1:18 PM

        Practically everything announced so far this week has specified "Console exclusive" leaving the door open for PC. I think we're going to be seeing a lot of these games coming to PC.

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      June 10, 2014 1:44 AM

      [deleted]

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      June 10, 2014 5:36 AM

      Unf'd

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      June 10, 2014 11:26 AM

      So want this ..so bad.. so right now.. but not till its done.

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        June 10, 2014 11:54 AM

        I would happily buy it on early access just for the exploration alone. Hope this comes out soon.

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      June 10, 2014 11:52 AM

      aside from the size, the landscape looks like StarWars Galaxies

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      June 10, 2014 11:59 AM

      [deleted]

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        June 10, 2014 12:15 PM

        I bet it will be cool, and fun to certain type of person, but I don't think it's going to be the magic game everyone expects it to be. It'll be another Titanfall. It'll be really good, and for people looking for what it's selling it'll be great, but the public at large will move on pretty quick. I get the vibe its a Roguelike exploration game with some average defense based combat I think.

        My favorite part of old MMOs was exploring the world, and I'm looking forward to that aspect. I don't think it's going to be the new Minecraft or WoW or something though.

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        June 10, 2014 12:19 PM

        I'd rather be excited for six months and then disappointed to play it than be cynical for six months and then see nothing change.

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        June 10, 2014 12:28 PM

        I liken it to a game like Proteus. Just set expectations accordingly. It's a mindless, zone-out kind of game.

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