Dead Island 2 announced [Update]

At Sony's E3 press conference, the company debuted Dead Island 2. To accompany the announcement, of course, they showed off a bloody, gory, kind of funny trailer.

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Update: A release window has been given, with Dead Island 2 slated to hit PC, Xbox One, and PlayStation 4 in Spring 2015.

Original story: At Sony's E3 press conference, the company debuted Deep Silver and Yager's Dead Island 2. To accompany the announcement, of course, they showed off a bloody, gory, kind of funny trailer. Prior installments of the series had been developed by Techland, who is currently working on Dying Light.

The trailer below shows a whole lot of sunshine and that's because this new game takes survivors away from the island of Banoi and puts them in sunny California. The Golden State is now under quarantine, meaning survivors must fend for themselves in recognizable real-world locations.

The whole trailer can be seen below.

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  • reply
    June 9, 2014 6:45 PM

    Steve Watts posted a new article, Dead Island 2 announced.

    At Sony's E3 press conference, the company debuted Dead Island 2. To accompany the announcement, of course, they showed off a bloody, gory, kind of funny trailer.

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      June 9, 2014 7:13 PM

      FUCK. YEAH!!!

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      June 9, 2014 10:50 PM

      Good to know the series will continue past the upcoming MOBA. Also, funny trailer.

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      June 10, 2014 2:23 AM

      [deleted]

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        June 10, 2014 3:29 AM

        while i totally loved the first one, i never got into the whole swamp / boat stuff. the whole setting - while similar to the first one, and it's not because i'm bored of the mechanics.

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          June 10, 2014 3:31 AM

          ok slightly fucked up my sentence :D
          "while similar to the first one, it was -sadly- not more of the same to me"

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            June 10, 2014 4:14 AM

            [deleted]

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              June 10, 2014 9:04 AM

              Riptide was still good and lengthy expansion.

              The only bad parts were:
              - boats sucked but weren't used that much
              - going into a Dead Zone (very small instanced 'dungeon') would reset the main world are. This causes enemies to respawn and collection quest progress to be reset.

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        June 10, 2014 9:41 AM

        Riptide actually has some serious improvements compared to the first:

        - Health and consumables no longer take up weapon slots (so you won't accidentally replace your main weapon with Alcohol)
        - Guns deal 3-4x damage on headshot, making them viable against zombies
        - Guns are also more accessible from the beginning of the game (so Purna isn't screwed)
        - Weapon proficiencies
        - Less annoying human enemies who are immune to most of your skills
        - Crafting items show what blueprints require them when viewed
        - Blueprints are distributed more evenly and "in order", i.e you don't come across the 4x poison craft two missions before the 2x poison craft
        - Added abilities for every character, including Group Fury, which is underrated but awesome
        - More merchants who sell a better variety of gear
        - More weapons, including thrown weapons
        - Named bosses and special high difficulty areas (Dead Zones)
        - Way more side quests, including ones which improve the equipment of your teammates

        There were a few downsides though:

        - Only two big areas, compared to three in the first game
        - Nerfing of some weapon mods, particularly Impact ones
        - No Legendary weapons (sadface)
        - Boats are mediocre unless you get good at using the turbo to smash zombies
        - No "idyllic beach resort/rotting hordes of the undead" juxtaposition like the first one
        - Zombies are like 800% more grabby
        - Grunt zombies can one-shot you with thrown weapons (due to a bug)

        Still, Riptide is a better game from a gameplay mechanics standpoint, and the new player character (John) is pretty fun. A lot of the downsides of the game can be fixed with mods too if you're on PC.

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      June 10, 2014 8:31 AM

      Maybe this one will be good. I found the past 2 fun for a couple of hours, then it quickly fell flat. I'd like to see some changes, including:

      Metal melee weapons not expiring or having a much longer life than wooden ones (a pipe can be straigntened, sharpened FAR longer than a wooden piece).

      Not feeling as "slick" when running and walking. Honestly at some points it felt like I was walking on jelly. Jumping was just as bad. Am I a 900-lb white guy? No, im a guy or girl that (from the intro) looks like they are in good shape. I should be able to have a fair jump. Bad play control.

      Not as much back tracking. It got repetitive fast. Give me a mission, and when done, have me just radio/call back to the person that gave me said mission. I rescued your backpack, its in the bank deposit box now and its safe. Cha-Ching! Done.

      Being on land, I'd want access to more vehicles (helicopter? Motorcycle? Scooter? SWAT van? School Bus?).

      Along with the previous comment, and the fact that its in LA, I'd want access to the LAPD and all of the gun stores around.

      not as much pickup trash.

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      June 10, 2014 8:44 AM

      Played the first 2 games with friends and loved it. A FPS melee zombie stomper with dungeon crawler elements, what's not to love. The rough edges were easily overlooked. Good times ahead with this and Dying Light.

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      June 10, 2014 8:59 AM

      I think Deep Silver is muddying the waters by releasing both Dying Light and Dead Island 2, but ok.

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      June 10, 2014 10:01 AM

      I loved the first two, definitely looking forward to this one.

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      June 10, 2014 10:24 AM

      F yeah.

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