See those beams? Be careful around those or BZZZZT.
It's with these two sequels that the gameplay solidifies, and really shows you what all Sly and his gang is capable of. Sanzaru Games have managed to keep this completely intact for the PS Vita, without any super-fancy touch-screen items needed (aside from minor stuff, like waypoint marking, which is optional). It's just an old-fashioned set of platforming adventures that'll keep you busy, without the need to master any sort of rear touch-pad swipes or anything like that.
What the game lacks in technical ingenuity, it makes up for in replay length. Each of the adventures will take quite a while to finish, especially if you're a completionist who lives to find every last clue and treasure. It's here that the package will give you your money's worth, right down to climbing up to that last bottle and getting everything wrapped up nice and neat.
For the PS Vita transfer, Sanzaru Games pulled out all the stops to get the games up and running, and for the most part, they're quite satisfactory. Sucker Punch's environments still look great after all these years, and the voice acting is still excellent. There are times where the compression can look a little bit worn, with some of the movies playing at less-than-high-quality, and the voice acting slipping out of sync for just a moment. Aside from that, however, this is way better than the slipshod work we saw in the