Stronghold Crusader 2 builds its castle on September 2

Firefly Studios has announced a release date for Stronghold Crusader 2, opting to release their PC castle-building RTS on September 2.

1

Firefly Studios has taken a deliberate approach with their long-awaited sequel Stronghold Crusader 2, opting to delay it to a nebulous Summer 2014 window for polishing purposes. With that goal in mind, the developer is now issuing an official release date for their castle-building RTS. The game is now set for a worldwide September 2 release on PC.

"We are thrilled to finally give Stronghold players a release date for the game," reads the announcement on the Stronghold Crusader 2 website. "Fans of the Crusader series have high hopes for Crusader 2 and although many want to get their hands on a copy as soon as possible, it was never our intent to rush the development process. Since the beginning of the project we have maintained that Crusader 2 will pop its head above the parapet only when we are happy that it is truly ready for battle. Well now we think it is almost there, we are about to go into final testing and have recently been confident enough to demo our baby at public events such as EGX London, Rezzed and PAX East. We will have a sequel worthy of the Crusader name come September 2nd."

Stronghold Crusader 2 is Firefly's first game since releasing Stronghold 3, which was heavily criticized for its massive amount of bugs and glitches. The latter game was seen as rushed and unpolished, which is a large part of why Firefly is taking some extra time with their latest effort.

Stronghold Crusader 2 takes players back into the time of the Crusades and features some returning historical lords, like Richard the Lionheart and Saladin. For those looking to catch up with them, you can do so by watching the videos below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
Hello, Meet Lola