PlayStation 4 already profitable, half of owners have PS Plus
According to comments at a recent corporate meeting, the PlayStation 4 is already profitable and roughly half of PS4 owners are PS Plus subscribers.
PlayStation 4 may only be half a year old, but it's already pulling its own weight. According to a recent speech by Sony CEO Kaz Hirai, PS4 has already reached profitability, which as he notes is a marked change from previous generations when companies would take a loss on consoles in their early years.
"It's been a hugely successful launch, but the key to the long term success of the platform lies in how solidly we can continue to grow the installed base," Hirai said in a corporate strategy meeting (via Polygon). "In terms of game titles for PS4, as of April 13, 47 titles had been launched with a total of 20.5 million units being sold via retailers and over the network on the PlayStation Store. From a profitability perspective, PS4 is also already contributing profit on a hardware unit basis, establishing a very different business framework from that of previous platform businesses."
Hirai also mentioned that "approximately half" of PS4 owners are member of PlayStation Plus. On PS4 that means access to multiplayer games, though the paid subscription service is likely most known for its "Instant Game Collection" that grants a handful of downloadable games monthly.
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Steve Watts posted a new article, PlayStation 4 already profitable, half of owners have PS Plus.
According to comments at a recent corporate meeting, the PlayStation 4 is already profitable and roughly half of PS4 owners are PS Plus subscribers.-
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probably everything you don't use. parties; chat; invites; cross-game invites; everything about XBL was miles better than PSN for a long time. It's a lot more equitable now but for the first half of the PS3 PSN was pretty shit.
At one point you couldn't even access your friends list, send or receive messages, while in a game. -
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Except that wouldn't be true... see Steam, for example. Whether or not the service is directly paid for by users doesn't dictate whether or not it's good. It's the features, latency and stability, among other related things, that decide whether not or a paid server is good, better or the best. How they make money is their business model, not a bonus feature that made PSPlus successful.
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It's pretty funny IMO.
Sony had the "we dictate what you like" attitude with the PS3. You will pay $700 for a console because we are Playstation. Also rumble is bad and half-assed motion control is good.
The 360 was a very conventional system. I would argue that there is absolutely nothing special about the system at all except that it did one thing right: Play games.
Now we have Sony coming in a year ago with a conference "GAMES GAMES GAMES and MORE GAMES" and MS coming in trying to tell us how to watch TV.-
The 360 did more than just play games well, it advanced the system layer of a video game console by an enormous degree with the way they handled portable user profiles, achievements, cross-game chat and invites, and a ton of other small usability improvements that added up to a great user experience overall.
It's a real shame that Sony still hasn't caught up to all of those features yet on the PS4, and Microsoft bafflingly regressed several of them in the Xbox One. You'd hope both new machines will catch back up through system updates over time, but it's ridiculous they weren't both at least at parity with the 360 when they launched.-
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Weren't there rumors that MS had to push back what they planned to include in the xbox one dashboard at launch because of the last minute reverse on the DRM situation? And now that they're making Kintect optional they'll have to devote resources to make kinect/voice-only aspects of the dashboard now work with a controller.
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Okay, maybe that should have been "easier with Kinect/voice" aspects of the dashboard. MS has even mentioned that they're working on implementing better dashboard navigation with the controller.
http://www.engadget.com/2014/05/13/xbox-one-price-interview/
The Xbox One is designed around voice control. You turn it on with your voice. You open games and browse Netflix and everything else, all through voice. For anyone who's tried navigating Xbox One without Kinect, you already know the sad truth: it's a mess. Microsoft is thankfully aware of this issue, and is working on a fix. "We do want to find ways to give you some of those shortcuts and make some of the things that we have with Kinect easier with the controller," Mehdi said. "You can expect to see us do a bunch of things over the coming months to make the experience easier and easier, even if you don't have a Kinect."
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I've heard they originally planned to ship at the end of 2014 until Sony surprised them with the PS4 announcement, so they had already been forced to accelerate their R&D tremendously rather than get beaten to market by a year.
Then yeah, on top of that it sounds like the 180 on the DRM created a ton of extra engineering work that took time away from fleshing out the dashboard properly. Based on what it was like using the Xbox for the couple of weeks we had consoles in the office before launch, I'm not remotely surprised to hear that thing barely came together super last-minute.
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1) Duh. We all knew the PS4 was not being sold at a loss from the get-go, so it being "already profitable" is pretty much a no brainer.
2) I'm really interested how they don't mention the profitability status of PS Plus... so half of PS4 owners have it, but you don't mention how well that's doing for the company?-
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Back when it was launched they said it wasn't, but they were counting on people signing up to PSN or buying content.
http://www.forbes.com/sites/danielnyegriffiths/2013/11/19/report-sony-near-to-profit-on-ps4-hardware/
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My decidedly non-techie friends knew that 360 games like Madden/Dragon Age/Skyrim/GTA all ran better on Xbox. They heard it from the sales staff at Gamestop. And since (as casual players) they were not early adopters, they bought consoles late enough in the life cycle for that judgment to be relevant.
Just my experience. -
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Sony can't afford to take a 'tiny loss' - even if they could, why should they?
http://en.wikipedia.org/wiki/Sony#Finances
They've been losing tons of money for the past few years and are still not finished with corp restructuring. Their credit rating is still junk.
Selling things at a loss is a dumb idea most of the time. You'd be better off not entering the market and doing something that makes money instead.
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http://www.sony.net/SonyInfo/IR/financial/fr/13q4_sony.pdf
According to that, FY ending in march game divsion lost 8.1 million USD, so it's not as bad as the rest of Sony. The units making money are movies, music, and cameras.
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