One of many of the weird bosses you'll face off against...
In addition, your pod can be detached and reattached to your ship at any time, which adds a layer of strategy to the gameplay. Do you want to stay attached and get the most firepower out of your one ship, or separate and get some extra bullets flying where your spacecraft couldn't normally reach? The choice is yours, and it's a good option to have.
As far as gameplay goes, R-Type Dimensions is still challenging and frustrating in areas. Tozal knows this, so it added a new Infinite Mode, where players could continue right from where they died within the game, without having to worry about restarting the stage. This is a blessing and a curse. The good news is that they can finally beat these games, albeit by cheating. The bad news is that, when they restart, they do so with minimal firepower. Considering the enemy forces roaming about, they may be scrambling to snag what they find.
Fortunately, the game's more good than bad as far as play value is concerned. Plus, there's a neat little twist with the presentation, as players can select between the classic 80s arcade graphics and new, revitalized 3D visuals with the press of a button. At some point, you can also unlock a new isometric angle that makes the game feel even more 3D, but doesn't take away from the classic gameplay. How you choose to play is completely your call, and we're grateful for it.
R-Type Dimensions remains one of the best "shmup" collections to own on PlayStation Network. Sure, you could blow through both games in an afternoon, especially with Infinite Mode turned on, but Tozal has given both of these arcade classics the treatment they deserve, and now PSN owners can experience the same shooting delights that Xbox Live subscribers got long ago. My big complaint? There's no sign of R-Type Leo. Maybe next time…