Beyond Castle Wolfenstein
Beyond Castle Wolfenstein is the direct sequel to Castle Wolfenstein. Released in 1984, the game was simultaneously developed for both the Apple II and Commodore 64, with DOS and Atari 8-bit versions to follow. Players had to once again make their way through a secret Nazi bunker during World War II. This time, the goal was to retrieve a bomb that an operative left inside and plant it outside the room where Hitler was holding a secret meeting with his senior staff.
The sequel kicked up the challenge by requiring players to show passes to guards, which differed from level to level. If the player didn't possess the correct pass, they could opt to bribe guards, but they only had enough money to pull this off twice. If a guard caught you without the right pass or any cash, then they would either try to kill the player or activate a bunker-wide alarm.
Other changes included trading out the powerful grenades from the first game with a dagger, which could be used to take out guards without attracting attention. Dead bodies could then be used dragged around to conceal them, gain access to other areas, or block areas off.
Wolfenstein: Spear of Destiny
Spear of Destiny was developed as a prequel to Wolfenstein 3D. Its plot involved getting the legendary Spear of Longinus, the weapon that pierced the side of Christ, from Hitler's clutches. The game played identically to Wolfenstein 3D, but with some performance improvements, and reused most of the previous game's sound and artwork. However, Spear of Destiny had some better structure. The game could be divided into four distinct blocks where Blazkowicz had to fight his way through a section and confront a boss at the end. There were also more occult themes found in Spear of Destiny, including a battle with the Angel of Death and an army of Spectres.
Unlike Wolfenstein 3D, Spear of Destiny was never released as shareware. Two mission packs, titled Return to Danger and Ultimate Challenge, were released in 1994, but they weren't marketed well and subsequently sold poorly. Collectively known as The Lost Chapters, these expansions featured a total of 42 additional levels, with new textures, enemies, and upgraded looks for old foes. The Lost Chapters are now included with the Steam release of Spear of Destiny.
Return to Castle Wolfenstein
Wolfenstein sort of fell into the background after id Software rocked the gaming world with Doom and then blew it up with Quake and its subsequent follow-ups. The gaming world was hit with a slew of shooters that covered a variety of settings and themes, all with increasing complexity that pushed hardware performance to their limits. It seemed only natural that Wolfenstein should be revisited and upgraded with the latest technology. Thus, Return to Castle Wolfenstein was developed.
Id Software took on an advisory role while Grey Matter Interactive and Nerve Software worked on the game. Return to Castle Wolfenstein was a series reboot that featured B.J. Blazkowicz as a special agent that wages a one-man war against an army of Nazis. Occult themes from previous games were fully embraced, as the player infiltrated the SS Paranormal Division.
Previous games were strung together with a vague sense of story that tied the chapters together while lending greater purpose to the Nazi slaughter. Id also needed
Wolfenstein: Enemy Territory
Enemy Territory is a competitive multiplayer game that was originally supposed to be part of a retail expansion for Return to Castle Wolfenstein, but there were problems with the single player campaign development. So, the multiplayer component ended being released as a standalone freeware game in 2003, dubbed Wolfenstein: Enemy Territory.
Fighting as either Axis or Allied soldiers in a World War II setting, players had to work together to destroy or defend objectives. The game originally came with six maps, but the modding community soon set to work creating hundreds more. Enemy Territory is still considered by many as a classic favorite, and it went on to inspire further games, most notably Splash Damage's Enemy Territory: Quake Wars.
Wolfenstein: The New Order
It's been over twenty years since Wolfenstein 3D first blasted its way onto the gaming scene. Thirty since the original Castle Wolfenstein snuck onto the Apple II. Now a new Wolfenstein, under the direction of a new developer and publisher, is looking to step in and shake things up.
In Wolfenstein: The New Order, B.J. Blazkowicz fights in an alternate reality World War II, where the Nazis have access to power suits and cyberdogs. An explosion puts him into a vegetative state for a decade, and he wakes up in to a world where the Nazis won the war and control everything using superior technology.
Whether or not it will properly revive the Wolfenstein series remains to be seen, but it looks like it might hit all the right notes. Players will be able to choose between stealth style gameplay, which gives a nod to the 1980s versions (right down to the throwable knife), or pick up the biggest gun they can find and run with it in the classic shooter fashion. There are also plenty of secrets and treasure to pick up. Meanwhile, the crazy story, complete with Nazi themed Beatles music, prevents the game from taking itself too seriously.
Blazkowicz, like the series itself, is emerging from a torpor. Now we're seeing if all that time out of commission has impacted his capacity for kicking ass.