'You got this one, right?'
So, aside from a lack of interest in the first place, that means it's up to the gameplay to carry Bound By Flame to the finish line. While the battles provide some interesting situations, they never really rise to the occasion. As a result, you feel like you're going through the motions instead of doing something meaningful. The lack of fire spells is disheartening as well. There are only four in the game overall, and this is for a game that includes Flame in the title.
The wavering difficulty doesn't help either. Early going battles are so incredibly easy, I felt like I could flick a lighter on these guys and knock them down. Then come some tougher foes that seem so unbeatable, I generally lost interest in doing so, mainly because their defeat doesn't jettison the story forward much anyway.
There is some slight hope with the crafting system. However, due to the lacking combat engine, these additions feel more cosmetic at best, only providing the slightest improvement to your strength and speed. More should've been done with this, but then again, that was pretty much my general feeling for the entire game.
Bound By Flame has some ideas that can certainly be applied to a better role-playing game moving forward, showing some potential with the developer. But when it comes to being a worthwhile RPG for die-hard fans to enjoy, this one loses its cool before it gets anywhere.