Mobile roguelike Wayward Souls out now for $4.99 (for now)
RocketCat Games has released their top-down action RPG roguelike, Wayward Souls, this week. The critically-acclaimed iOS adventure is being sold for $4.99, but it won't stay at that price for long.
Developer RocketCat Games has released their long-awaited mobile action RPG roguelike, Wayward Souls, this week. The iOS adventure has received heavy critical praise thus far, making its $4.99 entry point sound fairly reasonable. But the price won't stay that way for long, since Rocketcat is taking a decidedly different approach to its post-launch pricing structure.
Wayward Souls is slated to receive substantial content updates in the coming weeks. Each time the game receives one of these updates, the App Store price will increase by a dollar. This is in order to offer players an incentive to buy the game early, but also an experimental method that ensures that the developer can sell the game without including in-app purchases of any kind. Even cosmetic items, such as hats, are included with purchase of the game.
For those unfamiliar with Wayward Souls, it's a top-down action RPG roguelike that features procedurally-generated dungeons with randomly-placed loot and monsters. The object is to find the dungeon's exit and avoid dying at the hands of the monsters, since permadeath means you wouldn't be able to keep any loot you gain along the way.
For more, you can check out the trailer below. Wayward Souls is available now on the App Store. The game is also slated to hit Android and PC at a later date.
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Ozzie Mejia posted a new article, Mobile roguelike Wayward Souls out now for $4.99 (for now).
RocketCat Games has released their top-down action RPG roguelike, Wayward Souls, this week. The critically-acclaimed iOS adventure is being sold for $4.99, but it won't stay at that price for long.-
Played a couple of hours of this today. Loved it. Going back through the same dungeon after dying was fine because new hidden areas and scenarios pop up. Using money to upgrade some percentages about the character sooth the dying process.
While it seems simple, I can see it staying fun from trying the different classes. Considering they all have weapons etc that will be unique to them to forge in the dungeon. A really good value so far. Hopefully tonight I can get through that first boss.-
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Sure. No virtual buttons visible on screen. You place your left thumb anywhere and slide in the direction you want to walk, think virtual analog stick. A basic attack is a tap with your right thumb anywhere on the screen. Charge attack you hold your finger down. Offensive spell/ability is a swipe upwards, defensive is downwards. Potions and special items are icons on the top right.
To answer a question I saw you had later in this thread, gold accumulates after character deaths. It is used to buy permanent buffs (health pots heal more, chance to crit increases slightly, etc.) on a class by class basis. i.e. buffs bought for warrior don't help the wizard.
Its like a very playable SNES rogue-lite. Worth the 4.99 to me.
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If you want an actual rogue-like, Pixel Dungeon is free on Android. It's good!
http://pixeldungeon.watabou.ru/ -
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