Virtuix Omni VR treadmill raises $3 million investment

VR is attracting a lot of attention--and money. Virtuix announced $3 million of seed investment for its treadmill--far more than the $1.1 million they raised on Kickstarter.

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VR is attracting a lot of attention--and money. While Virtuix, developer of the upcoming Omni VR treadmill, may not have been acquired by Facebook like Oculus, it's raised quite a bit of money from investors. The company announced $3 million of seed investment--far more than the $1.1 million they raised on Kickstarter.

The treadmill works in conjunction with VR headsets and allows gamers to, run, walk, jump, and move in a 360 degree virtual environment. Launching September for $499, it's an incredibly pricey accessory--but over 3000 people have already pre-ordered the device.

San Francisco-based Tekton Ventures is one of the key investors in the company. "We believe Virtuix's virtual reality technology will not only disrupt the immersive gaming landscape but will enable even more useful, personal and entertaining experiences in areas beyond gaming: training and simulation, fitness, medical, military," they said.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    April 24, 2014 1:30 PM

    Andrew Yoon posted a new article, Virtuix Omni VR treadmill raises $3 million investment.

    VR is attracting a lot of attention--and money. Virtuix announced $3 million of seed investment for its treadmill--far more than the $1.1 million they raised on Kickstarter.

    • reply
      April 24, 2014 1:39 PM

      This device can't be fully used without a way to get rid of the mouse and keyboard, right?

      • reply
        April 24, 2014 1:50 PM

        [deleted]

      • reply
        April 24, 2014 1:57 PM

        Wii style controllers work pretty well

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        April 24, 2014 9:33 PM

        They were demoing it with a gun controller and rift at SXSW. Seemed a little clunky, but functional - turning was done by turning in real life, look around the Rift took care of, and jumping and running were done by actually doing those actions.

        They were playing Half Life 2, and it seemed to work, but it was also a major setup that I just don't see many people being interested in. Then again, people get treadmills and exercise bikes at home, so what do I know?

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      April 24, 2014 7:41 PM

      The owner tried to get funded on Shark Tank, and the pretty much ripped him apart. It convinced me to pass on this, unless a lot of things change with it by the time it goes live. Maybe Facebook will buy it from him.

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        April 24, 2014 8:42 PM

        oh man I had that, it was a phenomenal piece of shit. So was that fucking u-force shit. So was that LaserScope shit.


        FIRE FIRE FIRE FUCK SHIT COCK FUCK YOU FIRE YOU ARE FIRED CARE BEARS

    • reply
      April 24, 2014 8:32 PM

      I love the idea of immersive VR but I've heard this thing sucks, that it feels nothing like real walking.

      And really, even if it was good it would have a pretty limited market. I don't know that it's a bright idea to invest in this.

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