The Amazing Spider-Man 2 for Xbox One mysteriously disappears
The Amazing Spider-Man 2 game is hitting nearly every platform under the sun--except Xbox One.
Being a licensed movie game, it’s unsurprising that The Amazing Spider-Man 2 is hitting nearly every platform under the sun. Launching just a few days before the film, it’ll be available on PC, 3DS, Wii U, PS3, PS4, and Xbox 360. But what happened to the Xbox One version?
Although originally slated for released on Microsoft’s next-gen console, Activision has confirmed that the Xbox One version has been put on indefinite hold. “We want to inform you that we are revising our release plans for ASM2 on Xbox One,” Activision told MCV. “When and whether ASM2 is released on Xbox One is TBD.”
The site points out that references to the Xbox One version have been scrubbed clean off the game’s official website. Given the film is produced by Sony Pictures, conspiracy theorists are likely to point to that as a potential connection—but don’t forget, the Xbox 360 version is still releasing on April 29th.
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Andrew Yoon posted a new article, The Amazing Spider-Man 2 for Xbox One mysteriously disappears.
The Amazing Spider-Man 2 game is hitting nearly every platform under the sun--except Xbox One.-
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The video I watched pretty much had me sold that it WASNT just going to be a movie tie in. Take a look.
https://www.youtube.com/watch?v=L1RRyrWk0Vs -
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https://www.youtube.com/watch?v=L1RRyrWk0Vs
I see a lot of Batman AA/AC elements in the stealth mission, which isnt a bad thing. I really think this will be a great spidey game and not just a shit tie in.
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Rogueywon put this in the comments section on Eurogamer, thought it a good idea to share it here.
My theory here is that it's nothing to do with system specs or anything. The game is due out in around a fortnight. In other words, we are in the window where the golden master should be under replication. That's the key thing.
My guess is that they've found a serious problem with the Xbox One golden master - serious enough that a day one patch couldn't fix it. So probably not a minor coding bug, but something like a whole wodge of missing art/sound assets, or the wrong version of assets or something.
What that means is that given the timescales needed for replication and distribution of physical copies, it is no longer feasible to get the Xbox One version out on the same release day as the other versions.
Even if Activision can immediately fix the problem and ship a new golden master, logistical issues mean that they've missed their Xbox One launch date. MS has a long standing policy of not allowing games to be released on its platforms after they launch on other manufacturers' platforms.
So the choice for Activision was to postpone the release across all platforms, or to pull the Xbox One release. If they had a very low volume of pre-orders and low sales expectations for the Xbox One version, I can see that they might just choose to do that.
Which means that "working with MS" means "working out whether MS feels like making a policy exception in this case".
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