Nintendo rejected Skylanders exclusivity
In the early days of Skylanders development, Toys for Bob approached Nintendo about making it an exclusive, but Nintendo rejected the deal.
Before the Skylanders series became a sales juggernaut for Activision, the publisher was looking into a partner. Given the kid-friendly nature of the game, they initially went to Nintendo, which could have made the toy-game hybrid a Nintendo-exclusive. Of course, that didn't work out.
Toys for Bob co-founders Fred Ford and Paul Reiche told Polygon that in the early days of development, the pair made a presentation to Nintendo thinking it would play well with the company's image. Nintendo wasn't so sure.
"They spent a long time looking and looking," Reiche said. "They were just like 'we have never seen anything like this before.' I've always wondered about the full meaning of that comment [laughs]. We have no idea why [they passed]. Clearly, they have got properties well suited to this world. Why it is that they didn't rush in here will probably haunt them for the rest of their days."
The concept has gone on to inspire competition from Disney with Disney Infinity. Nintendo even dipped its own tentative toe into NFC toy-games with Pokemon Rumble U. But Skylanders has been the banner-holder for the idea, and Nintendo could have capitalized with its own stable of characters.
"Nintendo could have kicked Disney's ass," Reiche said. "If I was running Nintendo I would have jumped on this."
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Steve Watts posted a new article, Nintendo rejected Skylanders exclusivity.
In the early days of Skylanders development, Toys for Bob approached Nintendo about making it an exclusive, but Nintendo rejected the deal.-
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Pokemon to name just one, Skylanders would of been as perfect platform and system for their franchises. Super Smash Bros. Brawl also could of been turned into a Skylander game and sell like crazy.
You could of made millions off it and I am willing to bet it sell like crazy(both of them) and be a hit.
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No sarcasm (other than from you?), this article has been floating around for a couple of days. http://www.forbes.com/sites/andyrobertson/2013/10/10/sales-data-suggests-wii-is-crucial-to-skylanders-swap-force-and-disney-infinity-success/
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looks like the Wii has ~60% of the unit share. There's still 1.5-2 million units sold on the other platforms they're missing out on. More importantly they're missing out on an exclusive to drive hardware sales. Disney Infinity is selling better on 360 than Wii which suggests there's nothing intrinsic here to the Wii that will guarantee future success as long as you market it correctly. Nintendo should be looking for stuff like this to be Wii U exclusive to try to save their hardware platform.
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I don't think anyone said it was catastrophic. In any case, Nintendo's main goal right now isn't to drive more Wii software sales and be the lead platform for some last gen games, it's finding a way to save the Wii U. On that front having big exclusives is pretty important and they haven't seemed to figure that out.
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