Titanfall for Xbox 360 averages 46fps, runs at 600p
Bluepoint Games' Xbox 360 port of Titanfall promised an "above 30fps" experience. It appears the team has over-delivered on their promise.
Bluepoint Games' Xbox 360 port of Titanfall promised an "above 30fps" experience. It appears the team has over-delivered on their promise.
While the Xbox One version runs at 792p with 2x MSAA, the Xbox 360 version doesn't fall too far behind, running at 600p with 2x MSAA. Like the next-gen version, Bluepoint opts for an unlocked framerate, one capped at 60 frames per second. According to Digital Foundry, the game does hit 60fps, but only when "not much is going on."
Overall, the game delivers an average of 46.5 fps according to Digial Foundry's analysis. However, the inconsistent framerate results in screen tearing, so the game gives players the option of locking at 30fps for a slower but more consistent experience.
Given that Xbox 360 is nearly a decade old, it's impressive Bluepoint was able to do so much. "With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations," the report concludes.
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Andrew Yoon posted a new article, Titanfall for Xbox 360 averages 46fps, runs at 600p.
Bluepoint Games' Xbox 360 port of Titanfall promised an "above 30fps" experience. It appears the team has over-delivered on their promise.-
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46 fps average is kind of jacked if you want a smooth game. That's not to say the PC or Xbox One version is a solid 60 all the time, but it's far less variable than that. I'd rather have it locked to 30 than be all over the place like that, at least they give players the option it looks like. Still less than ideal for a fast paced shooter.
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