GameSpy online services shutting down May 31
Publisher Glu has announced that it will shut down all Gamespy online services on May 31, 2014. The closure of these services stands to affect a large number of games, which use Gamespy for their hosting and matchmaking services.
Publisher Glu has announced that it will shut down all GameSpy online services on May 31, 2014. The closure of these services stands to affect a large number of games that use GameSpy for their hosting and matchmaking.
"Effective May 31, 2014, GameSpy will cease providing all hosted services for all games still using GameSpy," reads the official statement. (via Gamasutra) "If you have any questions about how this impacts your favorite title please contact the game's publisher for more information. Thanks for a great ride!"
It should be noted that Nintendo utilizes GameSpy for all of its online Wii and Nintendo DS titles, which could be a major factor in why those online services are being dropped later this year. Another major publisher that uses Gamespy for some of its games is Capcom, who notified Game Informer that they would begin seeking migration solutions for the games affected. (Update: Iron Galaxy has stated on Twitter that Street Fighter III: 3rd Strike Online no longer utilizes GameSpy and will not be affected.) Other GameSpy clients listed include Rockstar, 2K, Namco Bandai, Sega, Konami, Ubisoft, EA, Crytek, and many more.
Glu had previously purchased GameSpy's tech from IGN in August 2012 for $2.7 million.
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Ozzie Mejia posted a new article, Gamespy online services shutting down May 31.
Publisher Glu has announced that it will shut down all Gamespy online services on May 31, 2014. The closure of these services stands to affect a large number of games, which use Gamespy for their hosting and matchmaking services.-
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Take that back, http://www.shacknews.com/chatty?id=12328535
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I loved that program. My friend and I abused the ability to "friend" or follow players by their in game names in Desert Combat mod because he became a huge whiny bitch because we kept killing him with the Blackhawk using the minigun. Now I was an excellent pilot and my friend became an awesome gunner but one game of Lost Village that dude wouldn't stop typing in chat about how lame, awful, and cheating we were.
So we tagged his name and ASE showed whenever he was online and playing on what server. So we joined those games and our goal was to seek him out and kill him with a Blackhawk/minigun. Even going as far as if we were the Opposition to steal the Blackhawk and use it on him. The best one was early in our griefing he saw our names and typed, "OMG, it's you guys again! WTF!!"
I know it was terrible what we did but my Gods it was some of the funniest shit we did in online gaming/griefing.
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Civ V is one, for sure.
http://www.poweredbygamespy.com/2010/11/19/sid-meiers-civlization-v/
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So what happens to Unreal Tournament 3? Someone posted this question on Epic's forum last year, and an Epic staffer said, "We're checking into it." http://forums.epicgames.com/threads/940578-If-gamespy-gets-shutdown-what-does-this-mean-for-UT3
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F.E.A.R. has been embraced by a mod community, it happened some time before the game was pulled from GameSpy, still fairly healthy: http://www.fear community.org Their mods also work for the F.E.A.R. Combat standalone and the expansions.
F.E.A.R. 2 on the other hand, is a deer in headlights with this news, which really makes me sad, such fun gameplay, such wonderful maps.-
Woops, http://www.fearcommunity.org
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Double-woops, http://fear-community.org/
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The first Borderlands uses Gamespy. Worst, most buggiest connection client I've ever seen. About the only way you can get a reliable multiplayer game going is to use the LAN option with a VPN. Hardly ideal for a game that emphasizes the multiplayer aspect.
Who knows, maybe 2k will issue a patch for BL1. Somehow I doubt it though.-
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As someone who still plays it, I can assure you its not. I tried playing with a friend recently, only to be reminded that I had to enter my GameSpy ID to connect, which was a ten minute game of "remember what your security questions were 10 years ago." It took my friend about a half hour to even get a GameSpy ID (they live in Europe), and once they did it was impossible for us to see each other, even when we had friended through the GS system and were specifically browsing for friends. In the end my friend had to connect to my network via VPN so we could use LAN mode, which of course worked on the first try.
Even if 2k doesn't patch Borderlands there won't really be much of a difference to how things are now, since you can't connect via the GameSpy system anyway.
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This brings me back http://www.gameaholic.com/games/quake/quakeworld/
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- Halo
- Unreal Tournament 3
- F.E.A.R. 2
- Borderlands
- AVP
- AVP2
- Lots of old Battlefields
- Lots of old Medal of Honor games
- Star Wars Battlefront 1 & 2
- Chaos Theory
- Double Agent
- Ghost Recon
- Advanced Warfighter 1 & 2
- Crysis & Crysis Warhead
Damn this is depressing. It really underscores just how important direct LAN play is so important to multiplayer games of any kind. I hated that consoles so typically didn't support it at all, XBox did a stellar job at it then 360 came along and it got swept under the rug. It's almost hard to believe this is happening on the PC platform at all, let alone at this scale.
What options are there? Tunngle? GameRanger?-
For consoles, Xlink Kai is still operating it seems. Works for XBox, 360, PS2, PS3, and PSP. Decent enough community, and reasonably easy to get working.
For PC, Tunngle and GameRanger are indeed the best options. Tunngle is pretty decent for finding people, though their client seems to occasionally lose the ability to make a Class C network (192.168.0.x), which is a problem since a lot of games only scan Class C clients when in LAN mode. Borderlands and Borderlands 2, for example. Drives me nuts since my home is a Class B due to having two separate internet connections. Whenever my brother and I want to do LAN co-op we have to futz around with command lines and crap.-
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I'm well aware of XLink Kai. Been using it for years. But it works by tunneling to fool consoles into thinking they are on the same LAN. Without a LAN mode, it is useless. And it can function for XBox 360, but there are a couple of issues.
1. The 360 library has much fewer LAN-capable titles than the original XBox, and
2. Unlike the original XBox, 360's networking will kick you from any host with a ping greater than 33ms. Nothing can be done about this short of jtagging or reset clutching your 360, something a lot of users aren't interested in doing for fear of getting kicked from Live.
It works great on all the platforms, really, you just need to have a good reliable stable of players for the classic games you want to play, along with working around the above issues. If you just log in and wait for a full lobby of your favorite golden oldie, you just may fall asleep first if it isn't Halo or something equally popular.
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