The Elder Scrolls Online wants you to know it is very big
On the eve of its release, ZeniMax Online has released an infographic for The Elder Scrolls Online accenting just how big the world is (and how many cups of coffee it took to make it).
As Elder Scrolls Online prepares to launch tomorrow, ZeniMax Online has released some stats to show that even though it's an MMO, it's still an Elder Scrolls game at heart. That means lots to see and do, characters to meet, and of course, books to read.
The infographic on the Bethesda Blog boasts that you can meet 10,202 non-player characters, and read 2,235 books, and pick up 61 million items or 40,656,000 weapons. The number of character variations is so big it needs to be expressed through a math equation. And if for some reason you wanted to hit the level cap in the most inefficient way possible, the chart notes you'd have to kill 119,050 mudcrabs to reach level 50.
This is littered among slightly less surprising stats, like the number of beta registrations (5 million) or the cups of coffee ZeniMax went through (162,784). You just don't launch a game without breaking a few beans.
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Steve Watts posted a new article, The Elder Scrolls Online wants you to know it is very big.
On the eve of its release, ZeniMax Online has released an infographic for The Elder Scrolls Online accenting just how big the world is (and how many cups of coffee it took to make it).-
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I think they'll work through it. I'm jabbing them more from the comments they made about how smooth they expect the launch to go with their mega server, etc. Turns out mass logins hasn't been the issue, just everything else about the game. I mean, 12 hours of down time and then a patch seems a little excessive. That seriously cuts into early access time.
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free 48 hours for early access'ers http://www.reddit.com/r/elderscrollsonline/comments/224rbz/free_48_hours_for_all_early_access_customers/
Early access has been smooth as silk for me on the EU server, no lag and just a few bugged quests I noticed, which are now apparently fixed as of today. Only time it's been down is right now, as they ready for launch, should be up again soon though.
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