Guild Wars 2 gets account-wide Wardrobe update on April 15
Guild Wars 2 is preparing to debut an all-new Wardrobe system on April 15, which will allow players to share their skins and outfits across all of the characters on a single account.
Now that the wicked Scarlet Briar has been dealt with, Guild Wars 2 is taking a slight breather from its heavy narrative. And what better way to catch your breath than with some fashion therapy? A new video shows off the MMORPG's upcoming Wardrobe system, which is set to make its debut on April 15 and allow players to share their outfits across all of their characters on a single account.
"For the Wardrobe, we've changed skins to an account-wide unlock system," said programmer Ryan Diederich on the Guild Wars 2 website. "Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it. Items that you acquire that are already bound to your account automatically unlock their skin when they go into your inventory. Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!"
Players looking to match up outfits with certain weapons will be able to preview their looks through an updated UI system. Transmutation has been streamlined, with transmutation items able to converted directly into Transmutation Charges without any additional items required. The game's dye system has also been updated to be make dyes available across entire accounts and not restricted to a single character.
For more about Guild Wars 2's new Wardrobe system, check out the video below.
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Ozzie Mejia posted a new article, Guild Wars 2 gets account-wide Wardrobe update on April 15.
Guild Wars 2 is preparing to debut an all-new Wardrobe system on April 15, which will allow players to share their skins and outfits across all of the characters on a single account.-
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Well, I never played any other MMO, actually. GW1 & GW2 were it. I guess if anything, I'm not the target audience for such a game. Though GW1 was psuedo-MMO, you could easily play 90% of the content solo, and I found GW2 too difficult to solo, especially in the high-level areas, unless you group up. The respawning of monsters also really annoys me. I don't get that sense of accomplishment of clearing an area. Hell, sometimes I can't kill fast enough to wipe out a single mob before they start respawning. This being an MMO, I suppose that's unavoidable.
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I don't play MMOs much, but the major problem with GW2 for me was that it was just so vastly different from GW1. I loved the cooperative missions in the original, I also didn't really care that areas were instanced because they were carefully designed with the player numbers in mind. Designers could focus more on difficulty when they knew how many players were going to be involved. In GW2 it's like a zerg of people where you are practically just a face in the crowd who runs around picking up the people who got knocked down.
I'll admit that GW1 had this uneasy reliance on healers, but when they allowed you to take heroes you could go quite far with just 2 or 3 real people. Not to mention skill capture, selection of skills, death penalty, gwen, pre-searing and all the other stuff I loved
GW1 holds a very special place in my heart and GW2 is one of the most disappointing games I've purchased. I should have cancelled my preorder after the beta weekends, barely spent more than 20 hours with the full game after release. -
Nah, there's other MMOs that I find far more entertaining. For me, GW2's biggest issue is the scaling thing. I *like* getting strong and overpowering enemies as I advance, but their scaling shit made it so every fight is a struggle and takes, IMO, far too long for how frequent combat is.
That and applying level scaling in only one direction (if I get bored at high levels, I can go do lowbie content, but if I'm tired of a low level zone, I just have to grin and bear it because I can't go to the next area and just have things scaled down).
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Why not have both... I will say combat in GW2 was fun while leveling up until about lvl 20 when you already unlocked every single skill you will have in the entire game.. at that point you have nothing to work towards. End game GW2 is horrible which is when I stopped after making myself grind to max level.
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I know it's not what you're looking for, but . . . Unlockable Traits
https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/
"Major traits will now be unlocked via traits guides, a new in-game item. Double-clicking on a trait guide will unlock its associated trait. You can find trait guides by completing specific content in the world, like story dungeons, minidungeons, WvW, personal story, specific bosses, and discovering certain areas on the world map. As excited as we are to let players earn traits with feats of bravery and cunning, we know not everyone is the exploring or adventure type—which is why we’ve included the option for you to buy trait guides from profession trainers! The cost of current traits varies based on the tier of that trait. Newly added traits to the game will be set at a higher price point."
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