Infamous 2's evil ending was supposed to be canon--until player data changed it

"I wrote the evil ending of the game to be the continuation," studio head Nate Fox said.

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Infamous: Second Son had to make a decision: which ending of Infamous 2 would be made canon? Would it be the good or evil ending? According to studio head Nate Fox, the canonical ending was supposed to be evil--before player data changed the studio's direction.

"I wrote the evil ending of the game to be the continuation," Fox told Eurogamer. But, "we looked at player trophies on PSN for inFamous 2... 78 per cent of people decided to sacrifice Cole, so we said, alright, these are the votes."

Of course, while Nate admits to being disappointed not being able to continue the story in the way he wanted it to, he does see the benefit of being able to wipe the slate clean. "We worked on him for so long, and the world was in a good spot so that's what I was hoping it would be," he said. "I was definitely grumpy. But! I'm happy now that it ended up the way it did. With a new hero, new powers and a new story it's a lot easier for people who've never played inFamous to get into the series."

Our Steve Watts played the good guy for his review of Second Son, and it's likely an evil playthrough unlocks a different ending. It seems that, once again, players will determine the outcome of what's likely to be a continuation of the franchise. "It's hard to not want to invest more in future titles as well," Fox admitted.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 21, 2014 9:30 AM

    Andrew Yoon posted a new article, Infamous 2's evil ending was supposed to be canon--until player data changed it.

    "I wrote the evil ending of the game to be the continuation," studio head Nate Fox said.

    • reply
      March 21, 2014 9:55 AM

      I think given Second Son's near console launch release, they can likely produce another 2-3 inFamous games before the end of this generation. I say they give the series the Mass Effect/Walking Dead treatment, have the next installment pull in the save data from Second Son and allow the players to continue playing with their preferred morality.

      • reply
        March 21, 2014 10:28 AM

        The problem is writing a story (and a good one) that can accept two different starting points. Unless the good/bad endings in SS are very similar.

    • reply
      March 21, 2014 10:28 AM

      No, no, no, this is what the headline should be:

      Infamous 2's evil ending was supposed to be canon--you won't believe what happened next

    • reply
      March 21, 2014 10:41 AM

      This is really retarded. Most people always choose "good" ending, in every game, I don't quite get how the guy did not see it coming. Evil path is usually stupid, full of unnecessary cruel decisions and forces you to side with primitive and bad NPCs. Sacrificing main hero is no problem, the game ends anyway. I just can't follow his logic.

      And so we end up with some hipster instead of Cole.

    • reply
      March 21, 2014 10:52 AM

      Nooooooo!!!! the evil ending would have made for a much more badass game, and likely more interesting story. Sigh, the likely reason for why so many chose the good ending was because they only played through once, and wanted to maximize one side, so they had made good choices all along and stuck with the "good" choice at the end. You forced them into this!

      This is literally the worst news I could have heard. Oh hey we had this nice story developing, and we could have made a crazy superhero vs. supervillan game, but since we obliged people to go heavy on one side with the karma, it didn't work out because most people choose to play good rather than evil.

      • reply
        March 21, 2014 12:02 PM

        You're not forced to. At the climax of inFamous 2, when your powers are already maxed out, you're given a chance to reverse your alignment.

      • reply
        March 21, 2014 2:17 PM

        How is he a hipster?

      • reply
        March 24, 2014 12:32 PM

        Yeah, that's my take on it too. Games with these binary alignment trees tend to make the "Good" path far more rewarding long term to be passed up, especially since so many make "Evil" synonymous with "alienate a bunch of people". For your first playthrough, of COURSE you're going to go "Good", because "Good" is the side that gets you the most backup. With that choice made, why on earth would you change your alignment at the last second for an ending?

        So yeah, sad decision. Ah, what might have been.

    • reply
      March 23, 2014 9:09 AM

      Remember when Infamous and Prototype came out at almost the same time..?

      Prototype went bad ;P

      • reply
        March 24, 2014 12:28 PM

        Yeah, but Prototype really only had one ending. Not only that, the tone the ending set versus the situation that came out in the sequel were VERY different. There was some justification as to how it happened at least, but there was still a serious tonality shift.

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