Obsidian Entertainment helping localize Russian MMORPG Skyforge

Obsidian Entertainment will be assisting Russian developer Allods Team with their upcoming sci-fi fantasy MMORPG Skyforge by helping mold it for western audiences.

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Obsidian Entertainment has been very busy at this year's Game Developers Conference. Two days after the developer revealed a publishing partnership with Paradox Interactive, publisher My.com announced that Obsidian will be lending a hand with a new free-to-play sci-fi fantasy MMORPG called Skyforge. The game will be primarily developed by in-house studio Allods Team, with Obsidian coming aboard to help the Russian developer design their game towards western markets.

Skyforge puts players in the role of an immortal, who sets out to become a god. Along the way, they must help protect their home planet against the invading forces of other gods and their armies. The action RPG features a variety of classes, with players able to switch between characters at any time. Upon reaching god status, the game will open up further gameplay possibilities, which neither Allods nor Obsidian have detailed at this time.

“We have begun working closely with the Allods Team to ensure that the game is a success in western markets," said Obsidian's Eric DeMilt. "We are building a team of accomplished developers to collaborate in class and instance content development as well as westernization. It is an exciting partnership with an excellent development team, and we can't wait for players to get into the game."

Obsidian has begun lending out personnel and resources to the Russia-based Allods Team, in order to localize the game's dialogue and text, as well as design player classes, quests, and objectives that fall more in line with what resonates with western audiences. For more information on the game, check out its official website. Skyforge is coming soon to PC.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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