Elder Scrolls Online streamlining opening hours based on beta feedback
Zenimax is changing up elements of The Elder Scrolls Online based on player feedback from the game's beta, offering an adjusted opening and some changes to the game's combat system.
The Elder Scrolls Online is slated to arrive on PC on April 4. With the big day rapidly approaching, Zenimax Online is taking player feedback from the game's beta to heart and making some adjustments to the adventure's opening hours and to some of the game's combat.
"While surveys have shown that players really enjoy the game as they progress, particularly after level 10, we heard from some of you that the beginning of the game left you feeling too constrained," states the most recent entry to the Elder Scrolls Online blog. "The game was originally designed that way so that new players were not overwhelmed, and could learn the game before dealing with more challenging situations. But because ESO is about choice, we made adjustments to those opening hours of the game in response to the beta feedback. After exiting the modified, more streamlined tutorial in Coldharbour, new characters now wake up in the first major city of their respective Alliance as opposed to being forced to go through the starter islands. We're adjusting the level curve around those cities so that you'll have plenty to do and discover without running into enemies that are too powerful at the start. If you want to go back and experience these islands (which have been re-leveled to provide a regular content experience) the option is there, but players who prefer can just start exploring the rest of Tamriel."
Combat will also see some changes before launch. Most notably, NPC characters will now have collision, meaning you won't be able to just walk through bodies. This has been touted as a "frequently requested" feature, with the change being made to make combat feel "more substantial."
Zenimax is also anticipating high demand for ESO's opening week. With that in mind, the developer is adding additional overflow servers, in the event of higher-than-expected demand. While overflow servers are meant to be temporary and won't allow for PvP or guild access, anything earned in an overflow server will remain with your characters after returning to a main server.
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Ozzie Mejia posted a new article, Elder Scrolls Online streamlining opening hours based on beta feedback.
Zenimax is changing up elements of The Elder Scrolls Online based on player feedback from the game's beta, offering an adjusted opening and some changes to the game's combat system.-
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The game is really fun. In a lot of ways, it's DAoC 3.0. There is a level of polish on some stuff that I have not seen in an MMO. Super refreshing spin on most tropes and I feel like if they can make it through all the negative press they accrued throughout development and get the game as it stands in front of the people who swore it off, it will help the hype train. But I'm all in.
It's really fun! I've got a Dunmer Nightblade. I love him so far. -
I simply cannot believe how terrible this game is. The surveys ask about deep crafting and PVP, but I can't give them feedback about the terrible UI and buggy quests.
I spent 20 minutes running around with a bunch of other people, competing for quest spawns (burn victims we needed to heal), that had an incredibly long respawn timer. Competing... for quest spawns. I haven't had t do that in an MMO in many years.
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Actually, the intro is completely borked now and busted with this change. A lot of people are complaining about it on the Beta forums. They went too far. A lot of the voice dialogue is complete screwed up. A new person is going to get dropped right into a big city with absolutely no quest. I know as I am in beta and tried it. You have no idea where to go and no idea how the game actually works. MMOs have steep learning curve and they are going to turn off a lot of people with this change. All because some idiots with Youtube channels that will probably never play the game to begin with ran their mouths.
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My biggest issue is that I can't seem to find quests to level and I can't solo the one or two quests my level.
I've got something like 10 quests on my log most being level 10-12 and two that are level 8 (can't complete alone). I'm level 8.
And there is no real sense of quest hubs. Shit just seems to be thrown about everywhere.
I don't really enjoy that.-
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You at least need to provide a proper tutorial in a game if you want mass adoption. Not saying they need to make the whole game cater to the care-bear crowd, but come on, dumping a new person right in the middle of a large city with no main quest (or any quest at all for that matter). That is a recipe for disaster.
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