Free Forza Motorsport 5 with Xbox One consoles starting next week
Forza will be included for free with Xbox One consoles starting next week.
Seemingly forgetting about the Titanfall bundle also launching next week, Microsoft has announced that it will bundle a digital copy of Forza Motorsport 5 with new Xbox One consoles next week as well.
"In our quest to delight fans, we wanted to give even more people the chance to experience their ultimate car fantasy," Major Nelson wrote on his blog.
Unfortunately, deal-hunters seeking to get both Titanfall and Forza for free won't be able to. Major Nelson confirmed to us that the two promos don't stack. At least next week, there will be multiple game promos for interested Xbox consumers to take advantage of.
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Andrew Yoon posted a new article, Free Forza Motorsport 5 with Xbox One consoles starting next week.
Forza will be included for free with Xbox One consoles starting next week.-
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There's a difference between items that have no effect on gameplay or gating and those that do. Forza 5 has item purchases (which affect gameplay), XP boosters (which affect gameplay), and car unlocks (which affect gameplay), and gating (via cars required for certain licenses). So that's the matter for certain people.
Some people do not like games that use microtransactions to affect gameplay. I'm one of them, but I haven't cared about Forza since 2 because I don't like games with gated unlocks anymore.-
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Except the unlock curve was skewed for a much longer delay, and a number of methods of either enjoying the game or earning additional cars were removed:
- No cars unlocked as you level. There is no logical, game-enhancing reason this was taken out. Its something that most everyone enjoyed. Some tweaks could have been to the 'progression' of cars you unlocked, but certainly no one wanted the whole system taken out.
- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.
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Now, they did fix the economy so that credits are earned better now. So they've at least acknowledged issues with it and addressed them: http://news.xbox.com/2013/12/games-forza-5-economy-update
That they had to, said the value of the game was out of whack with what players felt was the correct curve. Taking free cars out of leveling though? That's just greedy.-
- This was taken out because they wanted the guys in your garage to be ones you wanted there, and that you had an attachment to. I think it works well. I have spent like 30 minutes thinking about which cars to buy for events I want to run.
- Manufacturer affinity is sure as hell still in the game. You get more XP / spending cash for using cars for the same manufacturer- this greatly ties into my above response.
- You can "rent / borrow / drive" any car so long as it's not DLC in the free drive mode. You just don't earn XP for doing it.
- There is a marketplace in the main menu it just hasn't been fleshed out with anything since release. It's still very easy to find tunes and vinalys. You now don't have to pay for them and the creaters get XP or cash for more downloads / uses of them.
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You've essentially just made my point for me, sigpro.
People have a problem with this: I have spent like 30 minutes thinking about which cars to buy for events I want to run.
You just don't earn XP for doing it.
There is a marketplace in the main menu it just hasn't been fleshed out with anything since release
I understand what you're saying, I'm just pointing out why people would say those differences affect their gameplay. GATING content is restricting gameplay. There's nothing else to it. You don't have a problem with those restrictions, other people do.-
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The mere fact that the Microtramsaction exists doesn't make the game less fun.
Correct, for most people. I'm one of those who supports them when used intelligently.
It's fair to dislike that you have to "unlock" items
Glad we agree on this
this has been the case for racing games since gran turismo and even before.
Now, here's where we differ. Microtransactions being used to unlock gates has not been around until recently. People have an issue with that, I'm one of them.
I don't like unlock systems, I hated it in BF3, I hated it in BF4, I hated it in ME3 MP, and I hate it in racing games. I especially dislike it when it's combined with a premium game price. Hopefully you can understand that we may just have a different point of view about this. I have a fundamental problem with payable gating systems. I do not like games with them. I never will.-
What are you unlocking in Forza? All you can get is XP to get levels. XP earned = in game cash used to buy cars. That is it.
You aren't trying to unlock new weapons that you don't have access to unless you get to level 50 like in CoD, BF or anything like that. You are just earning cash so you can buy a car to use in another race. This goes back to GT3 at least, possibly before that.-
You're unlocking cars by buying them. That's content gating. I replied to you this point below.
You don't understand why I dislike this, and that's fine, but it is something I'm done with in games. If I'm paying $60, I want full access to all content in the start, especially for games where the gated content is the primary point of the game (like cars for racing games, or weapons/kits for FPS games).
I want TF2 and DoTA2, not League of Legends.-
Ok but in Forza 5 there is a mode where you can drive ANY non dlc car on ANY track you want so that option is there for you. Just stay out of the campaign.
To me it sounds like you are done with all racing games, almost all MP FPS games. What about MMO's that gate content via level requirements? Does that upset you too?
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That's good, and I'm glad it's there. Do they let you customize all the parts on the cars and save the setups and tunings? If so, I'd be perfectly fine with it.
it sounds like you are done with all racing games
Yup
almost all MP FPS games
Yup
What about MMO's
I've only been playing a bit of STO, but otherwise I haven't played any other MMOs since 2011, I'm done with that design.
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You're confusing two different points, FrayLo.
So, point #1 is where this thread started. It's an answer to the question 'So what does it matter if they are making money' and I answered you; it matters to some people because they don't like gameplay content (like cars) being unlockable by real cash for a $60 game. Some people just do not like this in games.
Point #2 is a personal one: I don't like content gating. I don't like unlocking via gameplay or unlocking via microtransactions. If I'm playing a sim, like Forza, I want all the cars and mods unlocked at the start. That's just my preference now after years of playing the same content scale over and over again. I'm tired of it now.
So, two different issues.-
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I wasn't tired of it until around 2012 or so. As I said, I played that content grind a lot, but having played a lot of games like Gone Home (which even includes an unlock all doors option), I've found myself done with unlocks for the primary focus of the game. As I told sigpro above, FPS MP games and most car sims are right out for me.
Good SP games where the content is gated because of design, I'm all for that. Sims that allow you to control everything, fantastic. But unlocking weapons in BF or cars in Forza, no thanks.
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I really don't get your point about what is gated off from you? That you only earn XP in campaign or multiplayer? As far as I know that is the same all the way back to Forza 2 that introduced the arcade mode vs the sim/campaign mode.
Campaign has restrictions on certain kinds of cars can be used in certain races but that is no different than most sim racers going back to GT series on the ps2. There is a free race mode where you can race any car you want on any track you want.
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It's hard to have no idea what I'm talking about when I'm offering an opinion. Though I do note I was wrong about licensing. I was thinking of the certain campaign races where you need a certain type of car (or class restrictions), I didn't get that across clearly.
If you have a specific issue with what I said, please let me know. I do listen to what is said.
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Dude, they give games with Plus.
What sad is that the Games with Gold program has been providing old garbage and old good stuff, but it's all damn old. While Sony has been giving PS4 games like Outlast and Resogun on a monthly basis.
Nothing has been free with MS for the One, and their only sale on games was Ryse, which was a test. What a bunch of shit, Sony is doing a great job with sales and free games, while MS is way behind.
Also this is coming with the console, not free with a service. Also Titanfall too, which was supposed to be the system seller, is now free with the console.
Pack in with a console is much different than free games with Gold or Plus.
Just buy a PS4 already.
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I love Forza 3,and Forza 5 and Dead Rising were the main reasons I was looking at the Xbone. I was considering picking one up early once Microsoft deigned to release it here in Sweden.
But after hearing the Giantbomb guys talk about it I kinda lost all interest in it, and a single game is not enough to justify a brand new console.