Ryse: Son of Rome challenge editor plans scuttled
Ryse: Son of Rome is no longer getting its challenge editor, Microsoft confirmed, as resources are being refocused on DLC and free updates instead.
Ryse: Son of Rome was slated to receive a challenge editor for its co-op mode, but those plans have apparently been scuttled. Microsoft says it has instead decided to focus its efforts on updates and add-ons, rather than providing an avenue for user-generated content.
"After careful consideration, we have decided to cease development on Ryse: Son of Rome's challenge editor and focus on improving and expanding fans' experience with the game through both free content updates and purchased add-on packs," a spokesperson told Polygon. "We look forward to sharing more details soon."
Sources reportedly claim that Ryse's lackluster reception played a role in the decision as well, given that it received mixed reviews. Our own take was fairly lukewarm. It's currently on sale for $40, through February 24, and a "Mars' Chosen" DLC pack is set to hit on February 28.
The challenge editor was planned to be an application for Microsoft's SmartGlass technology, letting users put together a map of objectives on their tablet and then upload it to the game. The more people to play the challenge, the bigger the reward would grow, and Crytek had plans to curate the best of the challenges.
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Steve Watts posted a new article, Ryse: Son of Rome challenge editor plans scuttled.
Ryse: Son of Rome is no longer getting its challenge editor, Microsoft confirmed, as resources are being refocused on DLC and free updates instead.-
Transalation: we don't care how shitty of a game we put out...we'd rather continue to fleece the end users rather than fix our mistakes or give anything away for free.
I mean seriously, the industry is DOMINATED by add-on DLC (sometimes that's included with the game disc you are freaking buying) and any possible way of adding in microtransactions as the major publishers see the cash cows those are for the mobile market.
I love how we continue to get less for more. I have no problems on DLC that is voluntary and does not effect gameplay at all (call it ego items like special customization options available to people willing to pay) but map packs that then are poorly implemented so if you so not buy them you can expect to get booted from a game after every match because the game will rotate them in regardless of the menu options listed.
Another good example is GODUS...lets build a pay game and then 6 months after release we'll throw in a"play to win" system. I played WOW for 6 months and I was done with the concept of continueing to pay for a game I already own. MMO's are worthless to me...FTP I'll take it for what it's worth if the system works but will drop it as soon as it become PTW (pay to win). One of the reasons I like RPG is that you can get 30-60 hours of gameplay and not send a dime more than the cost of entry.
rant off...-
It's the 8th Console Generation version of Penny Arcade's "The (Product) Cycle". http://www.penny-arcade.com/comic/2002/12/13
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