Batman: Arkham Origins game-breaking bugs unlikely to be fixed
Though Warner Bros. acknowledges that Batman: Arkham Origins suffers game-breaking bugs which stop players from progressing through the game, it may never fix them. Instead, the development team is focused on the upcoming DLC story campaign. Between this and scrapping the Wii U edition of that DLC, it seems WB's commitment to the game is flagging.
Though Warner Bros. acknowledges that Batman: Arkham Origins suffers game-breaking bugs which stop some players from progressing through the game, it may never fix them. Instead, the development team is focused on the upcoming DLC story campaign. Between this and scrapping the Wii U edition of that DLC, it seems WB's commitment to the game is flagging.
"The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums," WB's Arkham series community manager explained on Origins' forums (via NeoGAF).
"If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed."
It's broadly understood that today's sprawling big-budget open-world games are unlikely to ever be wholly bug-free, given the constraints of budgeting and how complex they are on every level of creation, but it's not unreasonable to expect players be able to finish them.
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Alice O'Connor posted a new article, Batman: Arkham Origins game-breaking bugs unlikely to be fixed.
Though Warner Bros. acknowledges that Batman: Arkham Origins suffers game-breaking bugs which stop players from progressing through the game, it may never fix them. Instead, the development team is focused on the upcoming DLC story campaign. Between this and scrapping the Wii U edition of that DLC, it seems WB's commitment to the game is flagging.-
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It really just depends on the game. Open world can have tons of freedom, exploration, and many unique ways to play the game, or just be a huge map with a bunch of repetitive fetch-quests. A linear game can better offer a controlled, compelling narrative, or can be a big grind-fest where you just keep just fighting waves of enemies to get from point A to B ad-infinitum.
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I think both can be good. Different strengths and weaknesses. Open worlds can be fun to explore, but if the world isn't populated with interesting events and characters, it just gets boring and repetitive.
With a closed world, there's obviously less choice, but I feel that the story is often more cohesive and often better.
I just finished brothers: a tale of two sons, and that game is obviously on rails. But the story and world is amazing.
I honestly like closed world's better in a lot of ways. I feel like the story often flows better and I get a more interesting experience. I feel there was a rush to make everything open and about choices for a while, and some games just didn't do the style justice. -
Sounds like you guys have the same option like I do. Linear provides better focus story. Good points about the grind and wish-rinse-repeat ness of open world. Good point about the collecting bit. Don't think I collected every Riddler trophy - in fact pretty sure I didn't. <sniff> I'm not a completest
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Depends entirely on execution. With a captivating narrative, I'd rather not play an open world game. If the whole purpose is for me to make my own way and progress however I like, then open world is best. I loved Far cry 3 but there were lengthy periods I was doing stuff purely for the sake of checking things off of a list or to earn a new gun or whatever. That's not amazing game play but I was having fun exploring and doing things at my own pace. Telltale's Walking Dead game was entirely on rails but it was pure story-driven gaming so that's fine by me.
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That is just such a weird thing to state out loud. I mean the game works great for me, not a single crash or anything, but even if the game was fine for most and the issues were somewhat limited, why throw a "no, we're not going to fix it" out there? Feels silly complaining about someone being honest, but that sounds like potential career suicide.
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Or at the very least, the console platform holders and PC digital distribution partners should be talking to WBIE about their apparent complacency with these bugs. Especially since DICE did the complete opposite and halted DLC development to fix game-breaking bugs in Battlefield 4 (which admittedly probably sold more for EA than Arkham Origins did for WBIE).
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This is kind of irrelevant as all of the game progressing patches have been fixed,as far as I know.
The only glitch that I've ever had is the Black Mask Drug Stash mission that would prevent me from going into the church to finish the mission.That glitch has been fixed for months now,as have others from what I recall in the patch notes,thus,I don't know what other glitches that actually need to be fixed.
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Makes this review look fishy. http://www.polygon.com/2013/10/25/5026574/batman-arkham-origins-review-knightfall It's a 7/10 and they already acknowledged it was broke.
WB Montreal says it's hard at work on updates to take care of many of these issues, but until that patch is out and until we're able to test it, this solid game has taken some serious knocks — and it's difficult to recommend until we're confident players can complete the game.
Consistency? Nah. Remember BF4 was dropped to a 4. This got a 7 because, good intentions?
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