Rust kills off zombie population
With Rust having grown into a game about surviving the natural world and its inhabitants, Facepunch Studios has acknowledged that zombies have outlived their usefulness and removed them from the game entirely.
A funny thing happened once the zombie survival game Rust began its alpha. Players began emphasizing the survival aspect of the game and grew more concerned with the machinations of their fellow man than they did hiding from the undead. With Rust having morphed into a different kind of survival experience, Facepunch Studios has ultimately decided to kill off zombies, once and for all, in the recent February 6 update.
"Yep. We did it. We decided we couldn't hold off any longer," Facepunch's Maurino Berry said on the Rust blog (via Kotaku). "The longer we keep zombies in – the more complaints we'd get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They've been replaced with red bears and wolves. You hate them. We know. They're just plugging a gap for now. All will be revvvealed."
It should be noted that the last word in that quote is no typo. Read into the extra v's what you will.
With wildlife now filling the zombie void, Rust's latest update has improved their behavior. Animals will now react to gunshots and also be wary of other, more hostile wildlife.
Rust's alpha is available now through Steam Early Access.
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Ozzie Mejia posted a new article, Rust kills off zombie population.
With Rust having grown into a game about surviving the natural world and its inhabitants, Facepunch Studios has acknowledged that zombies have outlived their usefulness and removed them from the game entirely.-
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Which is why I would say it's a bigger part of Day Z, in a weird way. You can go hours without seeing someone, slowly gearing up. Then you hear some bros talking beyond the wall in front of your or something and instantly crap your pants as you try to come up with a desperate plan for how to deal with the situation. Are they friendly? Do you want to take that chance?
The intensity and importance of interacting with players in Day Z is really what makes it the unique game that it is.
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This article is seriously flawed. Rust has NEVER been a zombie survival game. It has, from the beginning, been a survival game that happened to use zombies as a temporary enemy while development focused on fleshing out the rest of it. Zombies were never meant to be in the finished game, they were just a quick and easily implemented enemy. Players and news outlets it seems have completely missed the memo despite it being well known all along. No one should be considering Rust as "no longer a zombie survival game" as it never was.
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