Elite: Dangerous trailer shows off multiplayer alpha action
Chris Roberts's Star Citizen may be the big crowdfunded multiplayer space bonanza grabbing everyone's attention and money but hey, let's not forget about Elite: Dangerous. The long, long-awaited new space sim from Frontier Developments has rolled out the first version of its multiplayer to backers, and a new trailer details a little of what we'll be able to get up to with our chums in cold, unforgiving space space.
Chris Roberts's Star Citizen may be the big crowdfunded multiplayer space bonanza grabbing everyone's attention and money but hey, let's not forget about Elite: Dangerous. The long, long-awaited new space sim from Frontier Developments has rolled out the first version of its multiplayer to backers, and a new trailer details an early taste of what we'll be able to get up to with our chums in cold, unforgiving space space.
Elite plans to support multiplayer as an all-singing, all-dancing, all-trading space MMO, somewhat similar to Star Citizen, but will also have single-player play. While players will eventually get to trade with each other, engage in piracy, topple governments, and all that, this first alpha release of multiplayer is far more simple.
It offers deathmatch, a co-op mission to defend a smashed-up battlecruiser, and a self-explanatory 'Pirates and Bounty Hunters' mode. Eventually this will all become seamless parts of the online experience, but for now, people who've paid enough can sample these. Once the alpha ends later this, anyone will be able to get into the beta by paying up.
Here's Elite creator David Braben and executive producer Michael Brookes talking multiplayer:
-
Alice O'Connor posted a new article, Elite: Dangerous trailer shows off multiplayer alpha action.
Chris Roberts's Star Citizen may be the big crowdfunded multiplayer space bonanza grabbing everyone's attention and money but hey, let's not forget about Elite: Dangerous. The long, long-awaited new space sim from Frontier Developments has rolled out the first version of its multiplayer to backers, and a new trailer details a little of what we'll be able to get up to with our chums in cold, unforgiving space space.-
Other than the fact that the battle was shoot, loop, shoot, loop it looked quite good. I would say there needs to be more balance there though. His targeted ship appeared to be quite damaged from the looks of it, yet it was surviving a little too well with all that damage. I'd rather proper space physics where you can just rotate 180 degrees while still heading forward to catch them quicker and then use thrusters to re angle away from fire and get a better angle on them. Makes battles way less annoying with shoot, loop, shoot, loop, etc.
-
-
The flight controls have that setting. The default setting is to have the ship counter-thrust whenever you stop applying a "turn this way" control input, retrofire to make your turns into atmospheric banks, etc...generally act like X-Wing and TIE Fighter. You can toggle that off to require you to apply manual counters to all your inputs. I don't have a link right at the moment, but when the first alpha was released one of the videos I watched of it was a guy discussing all the control schemes.
For what it's worth, Star Citizen is doing effectively the same thing.-
-
I'm pretty sure one of these four is the video I was referring to: https://www.youtube.com/playlist?list=PLSPT1I-KtyUGKgm1Y7W1crQQMRo0BOoxV
-
-
-