Undead players can be invaded in Dark Souls 2
Being undead will no longer protect you from invasion in Dark Souls II. Fortunately, producer Takeshi Miyazoe outlines some potential deterrents against griefers.
Reaching human form is one of the more rewarding aspects of Dark Souls, but there's always been a trade-off. Achieving humanity could leave players susceptible to invasion from other players, leading to PvP combat. Dark Souls II looks to cut out that middle man entirely and allow undead players to be invaded, as well.
Regardless of whether you're alive or undead, human players will be able to invade and potentially slay you in PvP combat. So what's to stop Dark Souls II from becoming a giant grief fest? According to producer Takeshi Miyazoe, there will be deterrents for players aiming to cause trouble, especially if they're foolish enough to grief and still lose.
"Before, the matchmaking was based upon player level," Miyazoe told OPM (via Eurogamer). "That will remain, but we also want to focus on how much time you've played the game. Also, there will be penalties for players who invade, but still lose. There are risks. And there will be 'policemen' against invaders and a ransom system where if you constantly invade or kill NPCs there will be motivation for summoned players to go after you."
Of course, undead players won't exactly be sitting ducks, either. Miyazoe also points out to OPM that the overhauled Covenant system will allow players to call upon protection, so that they won't be at the mercy of rampaging PvP'ers.
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Ozzie Mejia posted a new article, Undead players can be invaded in Dark Souls 2.
Being undead will no longer protect you from invasion in Dark Souls II. Fortunately, producer Takeshi Miyazoe outlines some potential deterrents against griefers.-
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Not exactly liking this as this is going to still be highly griefable even with the changes listed. A purpose built PvP character could destroy a PvE character due to some really broken builds and most players not knowing all of the little "quirks" of the game mechanics. Unless they plan on overhauling some game mechanics and putting a lot of effort in balancing all of the spells/abilities/items this could go very badly.
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Other Important Changes for Dark Souls II
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Yeah, I never seemed to have a chance, usually I was dead before I even realized what was happening. Eventually I had a couple battles in those woods where I actually put up a fight, but I never got close to actually killing anybody.
My only wish is that if it happens so easily now, maybe the amount of people doing it will be diluted throughout the whole population of people playing the game. Before I think a lot of people were just not human, so they could avoid it. Now, if you can't hide, there is a larger pool of people to attack, so maybe each person gets invaded less?
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they have gone through changes to avoid twinks/ganking by having level/stat requirements for armor and weapons.
that prevents a level 30 dude wielding the best pyromancy/sword and armor against you. this said you will probably still lose against a dark souls psycho that does play the game 16 hours a day.
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play it offline if you must but invasions are part of singleplayer as well. then its usually npcs that do it. its a part of design that enhances the gameplay. its not an mmo and the multiplayer has different layers that interact with your sp experience in a beautiful way. other players can communicate with you through their own gameworld, leaving hints and messages by a limited set of words. those can be cryptic, helpful (jump here) or misleading (jump here). you can see bloodstains of other people and by touching them you will see the last seconds before their demise. you won't know what killed them but its often enough to give you an idea that something is around the corner that hits like a truck. sometimes ist phantoms of other players just doing their sp game ynd you realize that there are indeed other folks struggling through the same are as you, fighting the same enemies and resting at the same camp fires.
then there are covenants and invasions. that another layer you can participate in or just ignore with the occasional invasion. its great fun but by playing offline you can avoid it if you must, at the expense of the other cool shit i named.
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