Shadowrun Returns 'Dragonfall' DLC revealed for February launch

Start polishing your PVC trousers and oiling your neon green quiff, as the Shadowrun Returns DLC campaign Dragonfall will be here in one month. Developer HareBrained Schemes has revealed the adventure set in Berlin through screenshots and a first trailer, announcing that it'll launch on February 28.

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Start polishing your PVC trousers and oiling your neon green quiff, as the Shadowrun Returns DLC campaign Dragonfall will be here in one month. Developer HareBrained Schemes has revealed the adventure set in Berlin through screenshots and a first trailer, announcing that it'll launch on February 28.

Dragonfall will see a new team of runners up to no good in the anarchic city, including my new icon, a combat medic with razor hands. It'll bring new characters, new weapons including a sniper rifle and grenade launcher, new enemies, and more editor treats for modders to play with.

It'll cost $14.99, available through Steam and DRM-free on GOG. Kickstarter backers will receive it for free.

Patch 1.2 will launch alongside Dragonfall, bringing features including the much-requested option to save the game at will, not just at autosave checkpoints.

From The Chatty
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    January 28, 2014 8:00 AM

    Alice O'Connor posted a new article, Shadowrun Returns 'Dragonfall' DLC revealed for February launch.

    Start polishing your PVC trousers and oiling your neon green quiff, as the Shadowrun Returns DLC campaign Dragonfall will be here in one month. Developer HareBrained Schemes has revealed the adventure set in Berlin through screenshots and a first trailer, announcing that it'll launch on February 28.

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      January 28, 2014 8:06 AM

      [deleted]

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        January 28, 2014 8:12 AM

        It's not real-time in combat. It's turn-based. And while I do think there are some balancing issues, it's a great trek that I've completed 3 times so far with different characters.

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          January 28, 2014 11:22 AM

          Any last minute balance suggestions you want to pass on to the designers? most common are "full auto guns are too strong" "barriers often not useful"

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            January 28, 2014 12:02 PM

            No, but how do I talk to Jordan weisman? I need discussion with him about mechwarrior...

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              January 28, 2014 1:18 PM

              MW, good times. He is two desks over from me, but very busy almost always. This month working on http://golemarcana.com/ both game play and manufacturing, not actually at his desk right now... not surprising.

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            January 28, 2014 1:56 PM

            How about a 2x scale option to balance the tiny text so I don't have to run at 720p just to read what's going on. :(

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        January 28, 2014 8:20 AM

        It's very similar to XCOM:EU gameplay wise.

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        January 28, 2014 9:00 AM

        Yeah, it's a good game. It plays like Cyberpunk X-Com with more story bits. If you buy the original game after the 1.2 patch, you wont have to deal with my biggest complaint with the game... the save system. When you can save anywhere in this game, it will be excellent!

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      January 28, 2014 8:24 AM

      Is that patch with save system changes part of this or that something coming later?

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        January 28, 2014 8:39 AM

        [deleted]

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        January 28, 2014 11:21 AM

        Public beta for newsave started last week, we're ironing out the last few bugs in time for launch. Migrating from oldsave to newsave is a bit tricky, but i hope it works so people can continue playing. Starting a fresh game with newsave is mostly solid though.

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          January 28, 2014 12:23 PM

          Cool! I was fine the other way, but save anywhere would encourage me to replay more.

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            January 28, 2014 1:38 PM

            I like games that punish you if you screw up, so that victory is earned and satisfying. I really enjoy ironman modes if it is an available option. Blackguards and Banner Saga also have very limited saving. That being said, SRR has some very long levels if you have to leave your PC. Also the audience spans into a lot of the story-only non-tactical type of audiences who dont want to lose progress even if the RNG decided they should die, so making people happier is sometimes good. It is quite crucial feature for tablets which is why we felt it needed to be done. Tablet version may be about a month behind PC/Mac/Linux version

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          January 28, 2014 2:07 PM

          Is the DLC going to have more room for player choice? I liked the game but I was disappointed in how linear it was.

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            January 28, 2014 2:34 PM

            The berlin area is a hub world with a train station, you can take the train to complete missions in various orders. There are also side missions not via train, and I think they are totally optional. Also there are usually 2 or 3 ways to advance to the next area, and it affects the number / aggression of enemies or the amount of help you get from external source.

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              January 28, 2014 3:31 PM

              Oh man, I can't wait. I really liked the original game but having something more open would be awesome.

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      January 28, 2014 9:45 AM

      Nice

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      January 28, 2014 11:31 AM

      They ever complete the SNES or Genesis versions?

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      January 28, 2014 1:46 PM

      Yes, so ready for more of this game.

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        January 28, 2014 2:44 PM

        Same, love that shadowrun got a nice rpg to play again and so glad there's huge mod support!

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      January 28, 2014 2:12 PM

      Cant wait, saw the backer trailer this morning.

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      January 28, 2014 2:45 PM

      Hijack What mods are everyone running? Any awesome story mods or gameplay mods that are mist haves?

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        January 28, 2014 4:04 PM

        JW and Mitch have played Razors Edge by Obsidian, Silver Angel by Nao , Jacked Up by Taloswind, Coyote's Crusade by Avenzi . I haven't had time to try them past the first 15min so I can't say how they are exactly, but they were highly voted by the community so you can start there

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