Tomb Raider: Definitive Edition targets 30fps, but PS4 may go beyond
Tomb Raider: Definitive Edition updates last year's game with fancy new visuals targeting the next-gen consoles. However, what if one version were more definitive than the other?
Tomb Raider: Definitive Edition updates last year's game with fancy new visuals targeting the next-gen consoles. However, what if one version were more definitive than the other? An early report suggests that the PS4 version outperforms the Xbox One version by reaching 60 frames per second on a more consistent basis.
This wouldn't be the first time a multiplatform game has performed better on PS4 than Xbox One, and may only be the latest indication that Xbox One is indeed less beefy than its competitor.
Square Enix told us that "both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."
The official comment doesn't dispel the possibility that one version may perform better than the other. However, if there are any disparities in performance between the two, it's likely gamers will want the version that offers the most gravy.
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Andrew Yoon posted a new article, Tomb Raider: Definitive Edition targets 30fps, but PS4 may go beyond.
Tomb Raider: Definitive Edition updates last year's game with fancy new visuals targeting the next-gen consoles. However, what if one version were more definitive than the other?-
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If a game consistently runs at 30fps, your eyes adjust to it. You only notice frame rate hiccups when they run high and then drop below the average. Also, don't buy the PS4 just for an updated Tomb Raider, buy it for infamous, Uncharted, or any of the many unannounced games that will likely amaze us. The Xbox One is great in its own right(shitty interface not-withstanding), but don't let graphics dictate what you play.
There's a reason indie games have become so popular, they may not look as good as triple-A tiles, but they tend to focus on gameplay mechanics above all else.
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