Elder Scrolls Online voice cast includes John Cleese, Alfred Molina, and plenty more
Bethesda Softworks announced the voice cast for The Elder Scrolls Online today, which includes John Cleese, Bill Nighy, Alfred Molina, Michael Gambon, and Kate Beckinsale, among others.
Bethesda announced some considerable voice talent for The Elder Scrolls Online today. The cast list includes the likes of John Cleese (Monty Python), Bill Nighy (Pirates of the Caribbean), Kate Beckinsale (The Aviator), and Alfred Molina (Spider-Man 2), among others.
Cleese plays a madman without fear named Cadwell, while Bill Nighy is more distinguished as High King Emeric. Beckinsale is Queen Ayrenn of the Aldmeri Dominion, and Molina is an old wizard in charge of the Empire's Elder Council. But the cast list isn't nearly done. Michael Gambon (Harry Potter films) plays a blind prophet, Malcolm McDowell (A Clockwork Orange) plays the Daedric god Molag Bal, and Lynda Carter (Wonder Woman TV series) reprises her role from Skyrim as a Daedric Princess of Dusk.
What's that? You demand more thespians? How about Peter Stormare (Fargo) as the Skald King, Jim Ward (Wall-E) as a renegade High Elf wizard Mannimarco, Jennifer Hale as Lyris Titanborn, and Kevin Michael Richardson as swordmaster Sai Sahan? It will almost certainly be up for some sort of "Most Voices" award.
"This extraordinary group of actors helps bring the distinctive characters in The Elder Scrolls Online to life," said game director Matt Firor, in the announcement. "In The Elder Scrolls tradition, we sought world class talent to add a deep and enriching component to the immersive world the series offers players."
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Steve Watts posted a new article, Elder Scrolls Online voice cast includes John Cleese, Alfred Molina, and plenty more.
Bethesda Softworks announced the voice cast for The Elder Scrolls Online today, which includes John Cleese, Bill Nighy, Alfred Molina, Michael Gambon, and Kate Beckinsale, among others.-
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I agree. It's a good game, but I haven't yet found anything about it to entice me to sub (I took part in the last couple beta tests; played a couple chars.). I say "yet" because I've not had a chance to experience the PvP systems, so maybe that'll change my mind but it's gonna have to be on the level of DAoC RvR in it's heyday. No one has quite matched that experience yet. I would really like to see this succeed but I would not be surprised if it goes F2P before too long.
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And why is this considered a bomb, but Wildstar isn't?
This is the thing I don't get. Both are subscriber based. Both have it's roots in typical MMO's. Both Say they have orignal Action based combat, One similar to a single player game and another pretty much the same as GW2. Both have crafting. One looks like WoW, the other looks like EQ(?).
Me personally I would love to see them both, and then choose which one is better but right now, they look very similar to me, with the one that I have actually been in a stress test being better because I was actually able to see some of it. The subscription based options of both means people, like myself, who really don't want to be a subscriber to multiple games will have to make a decision, this was bad on both parts. Though I will say Wildstar looks like a F2P game from the videos shown.-
I haven't played WS at all, but I think the difference in perception comes from ESO being an adaptation of an existing property to a genre that no one asked for, with a budget reportedly sky-high (though the $200 million number seems to have been debunked), a lengthy development time, and pretty negative hype from many who have gotten a chance to play it.
WS has gotten a lot of buzz, at least from what I've seen, and people seem to be liking it. Maybe it's a lack of expectation, maybe it's that it's got a brighter, more vivid color palette or more cartoony designs (ESO continues to suffer from a "realistic" art style with goofy-looking characters), or maybe it's something else, I don't know.-
I am just curious because the people who 'like' it also seem to be the ones who haven't played it, with a few people reporting that Wildstar is just a boring game with GW2 mechanics. I haven't played it yet, so I can't make an opinion, I am just trying to figure out what makes one better than the other in the eyes of the people downgrading this sight unseen, and hyping the other sight unseen. (Sight unseen, means played the product).
Honestly out of all the upcoming MMO's I am way more interested in EQN, mainly because that looks like it will be moving into a diffrenet area while keeping itself rooted in it's own past, but that is just me.-
I feel like EQN looks interesting conceptually, but I haven't seen anything that shows it as a game I can play yet, so my hype there is pretty low.
Both WS and ESO will be fun games, I suspect. Chances are good that both will fall far short of what their publishers want though, as that seems to be the trend over time on MMOs with sub fees. I'd bet ESO will fare better in the long run because of name recognition though.
I'll probably end up buying and playing both and getting bored after a month and going back to WoW like I always do.-
Heh. Yeah they will not reach the marks either set for themselves.
I personally think the day of WoW number of paying subscribers are gone. The audience is spread thin, some are becoming disenfranchised with the MMO genre in general, and lets face it if it's MMO style that lures you in, there are many F2P that can scratch that itch.
EQN doesn't have much out for it yet, but it looks to be the most interesting step in MMO's to me. I am really not excited about future MMO's so my curiosity in EQN is what elevates it above the others.
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I think it could easily, yeah. I mean, on one hand you have the elfy-dwarfy mmo fans, which seem to historically be less picky (just going by the shear number of that type of mmos), and on the other you have the insane number of Star Wars fans...
Not as bad, I think, as SWTOR, but they'll be moving to F2P with first three months of subs, absolutely by 6 months when they see the losses.
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Who would buy a sub based MMO now? I've a got a bridge you could buy also if you are a sub based MMO preorder customer. F2P is inevitable at ever increasing rates without the stigma of dwindling subs if you just launch that way. $15 a month plus $25-50 up front for a genre staler than even FPS's at this point? I'll also take a Hummer 3, two Blackberry phones, and a stake in a Blockbuster franchise.
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I'm interested in buying whenever an ample amount of friends are interested in buying. I want to play when all my buddies are playing and even if we all get bored in a month or two or three, I will have had 3 months of some really fun cooperative play. It's worth it to me.
I bought SWTOR and leveled with friends, played end-game raids with friends, played PVP with friends, rolled alts, etc. And when the bubble eventually burst, my only regret was that it was over. It was fun!
It's rare that I play a single, solo game for months and months, but that doesn't mean the price tag for a Tomb Raider isn't worth it. Same goes for decent MMOs, I think.
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Me.
I'm not saying it will go nuclear and wipe out WoW or anything but it's clear they are spending some time and effort on trying to make this good. Honestly I don't see very much why people are hating on it, we've only seen snips of beta.
The loss of the holy trinity of Tank, Healer, DPS is the only thing I'm not thrilled about. I don't think it's going to work very well, but I'm willing to wait and see.
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i think the implicit suggestion that other MMO failures didn't spend time and effort trying to "make it good" does a tremendous disservice to all the other studios who have attempted it in the past. i don't see how there's any more TLC here than what other MMO studios have done. i've played a lot of MMOs and very few gave me the impression that the developers didn't care or were just doing a rush job
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Uhhhhhh Old Republic made $139 million in revenue in 2013 alone. It's not quite the bomb that it seemed at first
http://b-i.forbesimg.com/insertcoin/files/2014/01/chart.jpg-
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A shitty CS online clone made close to a billion dollars? wtf..
http://www.youtube.com/watch?v=qVPZAjsGQKA
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TA as a free to play would be, umm good or bad.
Good because I remember the original TA used to have little free modules of new buildings or units that you can add to the game (and disabled if not everyone had it, and if they were disabled in game lobby options). They could easily adapt that idea to a new TA (TA still remains one of my favorite RTS)
Bad, they do the above, but create an imbalance between the haves and the have nots in some fashion.
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I think it will be worse than SW:ToR (but I have to admit I enjoyed ToR for quite some time).
To me it seems to be aiming at two distinct markets and missing both by enough of a margin that neither will be interested.
It's too much like an MMO for the Elder Scrolls fans and too much like Elder Scrolls for the MMO fans. -
I think it will be a different type of bomb. However it's still in a recoverable state. I'd argue that overall old republic was a very good game, but they miscalculated how fast people would eat up the content. As for TESO, well NDA so I'll leave it at that.
Regardless TESO will easily get back the development costs. Marketing costs will be a different beast though since they will probably be pushing this thing hard for months.
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It was mostly used for marketing and sometimes names and faces does sell. I don't think Stewart's minor role did anything but help that game out.
I'd like to think now so many years later the masses would prefer pro voice actors who take their profession seriously and do a much better job than regular actors for the most part, but I think this will still be a boon for some crowd of people out there. Whereas the rest of us will be saying um, why?
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