Tomb Raider Definitive Edition trailer details visual enhancements
A new trailer for the Tomb Raider Definitive Edition has executive producer Scot Amos walking through the various visual enhancements made for the PlayStation 4 and Xbox One.
Tomb Raider's upcoming Definitive Edition is certainly prettier than its current counterparts, thanks to a host of graphical bells and whistles that Crystal Dynamics packed into the new console releases. We've seen side-by-side comparisons, but a new official trailer give a broad overview of the new visual upgrades.
In it, you can hear executive producer Scot Amos detail the increased fidelity of Lara's face, the tress effects on her hair, physics models on her gear, and the various ways blood, mud, and water look on her skin. Those who have played the original know she gets bloody a lot, and the trailer details how the team pulled off the effects.
Amos recently revealed that the team wanted to do the port since the end of 2012, when they first heard details of the new consoles. "Square didn't approach us saying to do XYZ, at the end of the game the dev team said 'there's all these things that we want to do', but we'd pushed those machines to the limit at the time," he said.
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Steve Watts posted a new article, Tomb Raider Definitive Edition trailer details visual enhancements.
A new trailer for the Tomb Raider Definitive Edition has executive producer Scot Amos walking through the various visual enhancements made for the PlayStation 4 and Xbox One.-
I can't wait for the equivalent Uncharted 4 video that will make our jaws drop when we see the same sorts of technology applied to Nathan Drake by Naughty Dog.
Seriously, this upgrade is pretty impressive in how comprehensive it is...I think the weird part of it is how it seems to apply just to Lara. "Lara's hair", "Lara's skin", Lara's equipment...and the fact that the tech behind Lara's hair was actually given a name, "Tress FX", which from its inception on PC has implied a more superficial, narrowly-focused use of the tech rather than something that improves the game as a whole.
I'm looking forward to seeing this tech and its competitors equivalents used more liberally in next-gen games to make those games look better, play better and immerse us more convincingly as a whole. That said, I'm sure Agent 47 is burning with envy right now at Lara's Tress FX locks.... -
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