Max Payne 2 mod makes it more like Max Payne 3
Max Payne 3 may have strayed too far from the series' roots for some fans' liking, but at least one thought it introduced a few cool new tricks. A new Max Payne 2 mod adds in bits and pieces lifted from MP3, some of which you may be happier to see than others, including splicing bits of player-controlled action into cutscenes, adding the 'Last Stand' chance, arming Max with close-range execution kills, and cutting his inventory down to three weapon slots.
Max Payne 3 may have strayed too far from the series' roots for some fans' liking, but at least one thought it introduced a few cool new tricks. A new Max Payne 2 mod named Payne Evolution, released yesterday, adds in bits and pieces lifted from MP3, some of which you may be happier to see than others.
Changes in the mod include splicing bits of player-controlled action into cutscenes, adding the 'Last Stand' chance for Max to be revitalised when he's dying, arming Max with close-range execution kills, and cutting his inventory down to three weapon slots.
"The aim of this mod is to combine some of the best features of Max Payne 3 with the unique style and feeling of Max Payne 2," creator 'The Silver' explains on the mod's Mod DB page. "With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming."
Some of those art assets are lifted from the third game, mind. Naughty naughty.
Hit the site for more details on what exactly it changes, and to download it. Look, a trailer:
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Alice O'Connor posted a new article, Max Payne 2 mod makes it more like Max Payne 3.
Max Payne 3 may have strayed too far from the series' roots for some fans' liking, but at least one thought it introduced a few cool new tricks. A new Max Payne 2 mod adds in bits and pieces lifted from MP3, some of which you may be happier to see than others, including splicing bits of player-controlled action into cutscenes, adding the 'Last Stand' chance, arming Max with close-range execution kills, and cutting his inventory down to three weapon slots.-
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I couldn't bring myself to finish it. Everything about it was aggressively mediocre except for the production values, which were obviously very expensive but end up being quite annoying as a whole.
Graphics are...OK. Technically they are quite great, but the whole thing seems to lack any kind of soul. It gave me a creepy uncanny valley vibe at times, and that coupled with the downright unlikable characters/story made it really ugly at times.
I thought the gameplay was mostly bad. Story was bad. Characters, bad. There is really nothing about it that I would recommend, especially to a Max Payne fan.-
Killing south-american scum was an absolute pleasure. Blasting Jersey shore boys in some bar was beyond satisfying. This was the most pleasurable game I played in a long time.
Jumping around like some drug fueled maniac laying waste to screen after screen of baddies? Munching bottle after bottle of pills? Max unable to contain his satisfaction when you procure more of these prescription meds? Yeah, it's all there.
Throw in some great sound effects and weighty feeling guns and this will never get old. Round the corner headshots? Best damn ragdolls? Bodies bleeding as we survey the destruction? Max is god.
I love how it delves into the pill-munching miscreant that Max is and the mess he has become.
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I thought so too!
MP1: http://dl.dropboxusercontent.com/u/13992625/gta/mp_scrns.xhtml
MP2: http://dl.dropboxusercontent.com/u/13992625/gta/scrns_mp2.xhtml
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http://www.wsgf.org/dr/max-payne
http://www.wsgf.org/dr/max-payne-2
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