Warhammer Online veteran muses saving dead MMO as offline 'double-clickable museum'

What happens when an MMORPG shuts down? Well, it probably lives on through pirate servers. But what happens officially? It vanishes. With the death of Warhammer Online nigh, former lead client engineer Andrew Meggs has proposed an alternative: turning on a debug feature which lets the game run offline so the world lives on forever, albeit without anyone else in it.

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What happens when an MMORPG shuts down? Well, it probably lives on through pirate servers. But what happens officially? It vanishes. After EA pulled the plug on Warhammer Online last Thursday, former lead client engineer Andrew Meggs has idly proposed an alternative: turning on a debug feature which lets the game run offline so the world lives on forever, albeit without anyone else in it.

"Our medium has been an ephemeral one. Each generation of hardware succeeds the last, and the ability to play back old games is lost even more than it was with old celluloid. Nothing disappears as completely as an online game, where a central server is essential to running the game at all. But for at least part of Warhammer Online, it doesn't have to be that way," Meggs wrote in a blog post (via Rock, Paper, Shotgun).

Meggs lets slip that every single "internal-only developer build" of the Warhammer Online client he saw had a simple option to run the game without a server in an empty single-player mode.

There were no login or character selection screens. There were no NPCs or other players. There was no gameplay of any kind. It was just you and the entire world spread out before you. You could fly around like Superman, or teleport anywhere at will. You could watch the sun rise and set over Altdorf, and see the smoke rise from fires forever burning. And you could see the thousands upon thousands of hours of work and craftsmanship that went into creating a world that has now been unplugged.

Should someone at EA see to making this real, Meggs says, it could live on "double-clickable museum exhibiting much of what WAR was, so it won't be forgotten completely."

It won't, of course. Part of the reason the game's shutting down is the lapse of its Warhammer license from Games Workshop, and even if it were not, well, it's hardly likely now, is it?

From The Chatty
  • reply
    December 24, 2013 11:45 AM

    Alice O'Connor posted a new article, Warhammer Online veteran muses saving dead MMO as offline 'double-clickable museum'.

    What happens when an MMORPG shuts down? Well, it probably lives on through pirate servers. But what happens officially? It vanishes. With the death of Warhammer Online nigh, former lead client engineer Andrew Meggs has proposed an alternative: turning on a debug feature which lets the game run offline so the world lives on forever, albeit without anyone else in it.

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      December 24, 2013 1:17 PM

      good idea.. then people can make awesome youtube videos in a sandbox setting.

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      December 24, 2013 2:12 PM

      I wonder how Games Workshop feels about this.

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        December 26, 2013 12:14 AM

        It's pretty clear what they feel about it, considering what actually happened in reality.

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      December 24, 2013 3:09 PM

      I've been waiting for this for DAoC for years. I wanna see my guys.

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        December 24, 2013 3:12 PM

        I do miss my DAOC guys

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        December 24, 2013 9:57 PM

        DAoC isnt still going? ive been charged $14.95 for the last 13 months for that game, and i didnt even know it.

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          December 24, 2013 10:28 PM

          I thought it was. Never played though.

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          December 24, 2013 11:29 PM

          It is. Still charging every bit as much, too, even when they're down to 2 servers and minimal staff.

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      December 24, 2013 3:12 PM

      So it runs just like normal. cool!

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      December 26, 2013 3:39 AM

      Why would anyone play any Warhammer MMO ever again when Games Workshop can pull their license like that?

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