Square Enix soundtrack mentions 'Future' Mana game
Square Enix may have tipped its hand for a future Mana game, as a new Christmas compilation CD lists a track from "Seiken Densetsu (Future Project)."
Square Enix appears to have another game in its Mana series in development, judging by the title given on a Japanese compilation soundtrack. A Christmas album titled The X'mas Collections II features holiday versions of familiar songs from series like Final Fantasy and SaGa Frontier, but one track may have revealed unannounced plans.
The ninth song on the album (via CVG) notes that the track is from "Seiken Densetsu (Future Project)." That's the Japanese name for the Mana series in the West, consisting of games like Secret of Mana. It was also composed by Yoko Shimomura, who wrote the score for both Legend of Mana and Heroes of Mana.
That said, Square Enix most recently released the mobile game Circle of Mana. It's entirely possible that whatever this future Mana game might be, it won't be a traditional console release like most of its predecessors.
-
Steve Watts posted a new article, Square Enix soundtrack mentions 'Future' Mana game.
Square Enix may have tipped its hand for a future Mana game, as a new Christmas compilation CD lists a track from "Seiken Densetsu (Future Project)."-
Honestly, after Seiken Densetsu 3, this series has totally gone to shit. Before you get your panties in a bunch, I agree that Seiken Densetsu 2 (Secret of Mana) was easily the best co-op Action-RPG for console ever. SD3, while being a graphically superior game with (some would argue better storyline as well), made for a less enjoyable, fleshed-out multi-player experience.
SD4 / Legend of Mana was beautiful, enchanting, has amazing short stories and a world that you wanted to live in. Unfortunately, it was atrocious for multi-player (the staple of the legendary Mana series up to this point) as your friends/companions couldn't even control their characters unless you were in combat which made the whole game about as exciting as steamy tards for everyone watching you play. (In previous games, you could initiate conversations, solve puzzles, activate doorwards and switches, etc.) in LoM/SD4, you are basically a bored observer wanting to bash your brains in on the console unit, desperate for your friend to get bored enough to just stop playing the game. The gimmicky "choose your own adventure" thing was stupid and it would have been far better off just to stick with what works (and what every other sane RPG designer has done). Different is not always better, in this case different was worse, much much worse.
Let us not even speak of the other disasters, weird RTS and horrible plot-empty sequels for handheld.
Mana has lost its magic and needs a return to the old ways to save it. Unfortunately, it seems like someone keeps thinking that to get the series back on its feet, they look for whatever worked in SD2/SD3 and try to think of a shittier way to bend over the fans and destroy their prized IP.
Can you feel my butthurt? I give up on Mana...-
I've played Secret of Mana and Seiken Densetsu 3. Secret of Mana was at least fairly novel at the time and aided by good coop. Seiken Densetsu 3 felt more polished but at the same time it felt...soulless. Truthfully, I felt like the games didn't need to be a series. At all. It seems like they tried to go the ham-fisted Final Fantasy crystals route and failed miserably. Just felt so trite.
-