Rift dev announces voxely sandboxer Trove
Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.
Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.
Trove is to offer action-RPG-y online adventures, with dungeons to explore, bosses to beat, levels to gain, resources to harvest, items to craft, and loot to, er, loot.
While most block 'em ups are about toiling away on one world, Trove will generate new worlds regularly as players complete quests, the official website explains. Not everything is temporary, as players' own home base, called a 'Cornerstone,' will travel from world to world and server to server with them. Players will also be able to create weapons and enemies, which may appear in others' worlds too.
Alpha signups are open on Trove's site, if you fancy a bash. Here's the first trailer:
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Alice O'Connor posted a new article, Rift dev announces voxely sandboxer Trove.
Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.-
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Definitely a strong Cube World vibe here.
Also, it's kind of impressive the effect Notch and Minecraft have had on the industry because the effects are starting to filter up through the industry to the bigger fish now. I think this and the new Everquest probably wouldn't have come around if it wasn't for Minecraft. User-created content, voxels and randomly generated game worlds all seemed to have gotten a boost from Minecraft's popularity.
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Notch already tried to do that and he backed out. That guy and his wife had the chance to take the Minecraft wave by the balls... and they blew it. It's their own fault. At the very least they could have used some of the first wave of money they had to hire a PR person or something. They had something going there for a bit, but I think they missed the boat.
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Seriously bad art direction on that, I know a lot of people knock the cube voxel style minecraft went for, but Minecraft and it's clones at least look pleasing to the eye; this does not.
Cubeworld was built and abandoned by one guy, it wasn't a good game, but it was a cool rendering demo that showed prettier graphics and art... and that was one guy.
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