FTL: Advanced Edition coming early 2014 to PC and iPad
FTL: Faster Than Light will debut a new expansion in early 2014 dubbed FTL: Advanced Edition, expected to release concurrently with the long-awaited iPad port of the popular 2012 roguelike.
Shacknews, as well as its community, really enjoyed FTL: Faster Than Light. The starship management roguelike finished 7th in our Best of 2012 list, thanks to its uncanny ability to make you feel like an inept starship captain. If the fun of the original game is starting to wear down a tad, Subset Games is ready to launch you right back into space with a free expansion called FTL: Advanced Edition.
Among the changes detailed in its announcement, FTL: AE will add new weapons, drones, augments, systems, and enemies to the current FTL package. The expansion will also feature new scripted events, including some from Planescape and Project Eternity writer Chris Avellone.
If change scares you, players will have the option to toggle off the expansion changes and play vanilla FTL.
Also, the long-awaited iPad port of FTL has been confirmed to release concurrently with the new expansion. Both are expected to release in early 2014.
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Ozzie Mejia posted a new article, FTL: Advanced Edition coming early 2014 to PC and iPad.
FTL: Faster Than Light will debut a new expansion in early 2014 dubbed FTL: Advanced Edition, expected to release concurrently with the long-awaited iPad port of the popular 2012 roguelike.-
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But at the same time their sales are still accelerating year over year. The overall market has expanded very rapidly but it hasn't been at the expense of iOS sales.
What's interesting to note is the share of high end Android hardware. Last year about half of Samsung's sales were high end GS3 and Note lines. This year it will be about a fifth. The growth in high end GS3 > GS4 hasn't been anywhere close to the explosion in low end hardware running Android. HTC is dropping out of the high end and LG probably will as well.
Either way, iOS total numbers are still growing, just not at the same rate as the low end explosion running Android. The problem is that low end Android devices aren't really a target for advertisers or developers since they don't make them very much money. High end Android devices are a less profitable niche, which is why you still see software on iOS first.
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There are actually 5 Android devices for every one running iOS. Distribution of hardware type is important to consider though. The vast majority of Android devices sold are low end, which is reflected in lower online traffic, lower app revenue, and even lower mobile ad revenue for Google coming from Android than iOS.
HTC is abandoning the high end and LG's high end sales have plummeted YoY. Samsung is the only company doing well in that area and even then the GS4 is barely selling better than the old GS3. Most of all, their high end (GS4/Note) sales are going to amount to less than 1/5 of their total smartphone sales this year. The explosion in Samsung's sales haven't been the type of hardware used for apps and online, they've been low end hardware sold to developing nations. The GS4 still takes months to sell what the iPhone does in weeks.
iOS is on far fewer devices but it is all high end hardware that people use for online and applications. This is why applications are still either iOS exclusive or iOS first. The targetable Android market is still smaller and less profitable.-
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That has less impact than you think. The real problem is that, in a generalized way, Android users simply don't use the device as much (either going online or making purchases from it). Many of them are low-end devices or devices they got for free, so they're not really willing to purchase apps or whatnot. That's the real issue with the Android market right now, penetration notwithstanding.
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The targetable Android market is still smaller and less profitable.
This is the key point. Android may have more of a penetration in raw numbers but A. its US market lead isn't as big as the Global market lead, and B. maybe of those are just low-end devices that people simply do not use or do not make purchases from. Simply put, Apple has a better slice of the market that matters. 2 users that buy nothing or doesn't use the device are not better than 1 heavy device user.
We don't publish games, but for general apps, all I see in our commercial applications in the US is that the general usage of the Android equivalent is (with almost bizarre consistency) at around 45% of the iOS version. Meaning there's 2+ times more iOS users than Android, consistently, and I don't see this changing. It might (Android 4 did wonders for Android usage), but very slowly. And that's only for phones; the iOS market space is even bigger with tablets.
I'm an Android 100% kind of guy, but I can't fault FTL for going iOS first. It'd be really dumb not to. There are many reasons why iOS -> Android is a better model when those two platforms can't be done in parallel.
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Original thread: http://www.shacknews.com/chatty?id=30266249
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you could buy the hoodie, it is spiffy, good quality, well designed. http://store.ftlgame.com/
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