The Forest trailer shows sandbox survival horror
When we first saw open-world survival horror The Forest in May, it was only the player's first few days on an island over-run by mutant cannibals. Developer Endlight Games (formerly SKS Games) today returned to the island in a new trailer, now the player's had time to build a home and craft weapons. Send in the mutants!
When we first saw open-world survival horror The Forest in May, it was only the player's first few days on an island over-run by mutant cannibals. Today a new trailer returns to the island, after the player's had time to build a home and craft weapons. Send in the mutants!
You see, the game begins with a plane crash on a mysterious island, which pleasingly simulates things like tides and plants dying. Players will need to eke out a living from the land, crafting, building, and avoiding those awful things lurking in the woods.
More importantly, this trailer suggests bird will settle on your outstretched finger.
An alpha version is due later this year on PC, with Oculus Rift support to put the scares right in your face. It's made by Endlight Games, which was formerly SKS Games.
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Alice O'Connor posted a new article, The Forest trailer shows sandbox survival horror.
When we first saw open-world survival horror The Forest in May, it was only the player's first few days on an island over-run by mutant cannibals. Developer Endlight Games (formerly SKS Games) today returned to the island in a new trailer, now the player's had time to build a home and craft weapons. Send in the mutants!-
As much as I want to, I just can't get into this genre. Terraria, Don't Starve, etc... the whole idea of just "surviving" in a random world with tons of emergent gameplay and crafting sounds fun to me, but then once I start playing I'm almost immediately bored. Chopping down trees, stacking blocks, and sorting through menu after menu of crafting options is a chore. Guess it's just not for everyone :(
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Tech stuff for those interested:
http://dmg3d.blogspot.com.es/2013/11/atmospheric-rendering-for-dynamic-light.html
http://dmg3d.blogspot.com.es/2013/10/skin-rendering-iteration-3.html
David Miranda is also working on rendering for RiME (PS4) and has worked on Hawken, Deadlight etc.
http://www.davidmiranda.me
Engine seems to be Unity 4 DirectX 11: http://survivetheforest.com/2013/05/trailer-release/