Xbox Music will offer 15 song trial on Xbox One
One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature.
One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature. Instead, Xbox Live members will be able to get 15 free songs as part of a trial, and then will have to pay for a Music Pass subscription to continue using the service.
"You get 15 free song plays then need Music Pass for ad-free streaming. No ad-supported streaming. Sorry," Microsoft's Albert Penello tweeted (via OXM).
A Music Pass subscription goes for $9.99 a month, the same price as Sony's competing Music Unlimited service.
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Andrew Yoon posted a new article, Xbox Music will offer 15 song trial on Xbox One.
One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature.-
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It seems like both Sony and Microsoft are trying to push their music services on their consoles while not supporting other options which just boggles the mind. I feel like they are several years too late trying to really enter that market. Everyone already has huge libraries built up with whomever their preferred provider is and people aren't just going to try and build another one simply to have it work on their console.
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Yeah in reality I think it will just mean people will wind up splitting their time up more between these consoles and other cheap streaming boxes like roku or ouya etc. That's not an easy thing to put a dollar amount on but it isn't non-existent. Keeping people using your platform as much as possible even when you aren't making money from it is a very viable model. It works for Apple/Google and others very well.
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I don't see how that inference is sound unless you have more evidence. The only inference I would make from that is that DLNA came out too low on the stack ranking of features that could be ready for launch. You'd need far more examples to argue there's some far reaching plan to make the system more closed than previously.
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http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/
They hinted DLNA, Audio CD and MP3 support will come in some future patch, but until then you have to rely on Music Unlimited. No youtube either.
Xbox looks better in this regard, although also no native mp3 support.
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Might be, but Google Music doesn't have apps on all those devices I listed.
All I was saying is if you have all these Microsoft devices that's really the only reason to look at paying for Xbox Music. Hell, I HAVE all those devices and don't pay for it because, quite honestly, music isn't that important to me these days. Spotify typically is all I need. -
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It might not be Sony and MS. It could be the music industry and the license agreements that's mostly imposing this. Either in the form of these are the concessions both Sony and MS had to give to do their respective music services, or it was necessary to enable other media parts of their strategies. Tie that in with not paying for other licenses to keep costs down and I can see how they may have felt pressed into this; not to push their own services but as cost control or point gain on another side due to music contracts.
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