Gran Turismo 6 features nearly 1200 cars, over 100 layouts
Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.
Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.
Over 120 new cars have been added to GT6, bumping the total to nearly 1200. You can see all the cars here. In addition, there will be over 100 layouts to race through across 37 locations, including new tracks like Mt. Panorama, Silverstone, Brands Hatch, and Willow Springs Raceway.
Of course, Polyphony Digital is also planning on supporting the game with post-launch updates. New tracks will be added, including "first-in-the-world" events. You can also create your own tracks in the Course Maker. With GT6, you'll also be able to use "GPS Logger" to create tracks based on your real-world commute by using the built-in GPS on your phone or tablet. That's a feature that will come in a later update.
Perhaps one of the best examples of Polyphony Digital's obsessive attention to detail is the promise that the position of stars are also accurately recreated for the game's real-world tracks. "On night tracks you can enjoy a simulated night sky with accurate positions of the stars and constellations. You can watch the passage of time, with the moon and stars moving across the night sky as you would see in real life," Polyphony promises.
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Andrew Yoon posted a new article, Gran Turismo 6 features nearly 1200 cars, over 100 layouts.
Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.-
Any word on the Toyota 86 (Scion FR-S) Gran Turismo data logging project? http://www.youtube.com/watch?v=bq6V2H9tHo8
Also, yes it matters that the star positioning is accurate in night mode; consider that Polyphony are the same nerds who gun for photorealistic instrument cluster representations (and PROPER 7-segment display behavior, not "let's paste a true type font in here" like Turn 10 did with Forza 4's cars that had 7-segment displays on their instrument cluster).
I also spotted the Toyota 2000GT at 47 seconds; it was a GT4 car, but it's nice to see it get a proper high-quality model. Hopefully all of these cars have in-car instrument clusters, and hopefully it's far easier to be able to see any of the cars in the library, or perhaps drive more of them on a whim. -
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I'm getting GT6 on release. There's a bunch of GT4 cars that I want to see with a proper upgrade treatment (Toyota JZA80 Supra, RUF CTR Yellow Bird, Toyota AE86 Sprinter Trueno GT-APEX, Toyota SW22 MR2 GT-S).
I noticed that they dropped the Ferrari F50, though. Damn; I'll have to buy that in GT5, I guess. -
Yeah, I'm a bit skeptical too after all the nonsense over GT5 (and GT5 prologue). While I admire the greater variety of tracks and different conditions, including night driving, Forza 4 destroyed GT in terms of accessibility, car interiors, car physics and a better overall lineup of cars (although significantly smaller). I also still can't reconcile the fact that this game needs to be on PS4 as well...like YESTERDAY. We'll see how the game shapes up when it's actually out, I'm not getting suckered in by trailers anymore.
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The list is in the story link btw http://www.gran-turismo.com/local/jp/data1/products/gt6/carlist_en.html
Only 40 some Skylines.
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