Gears of War ran its course on 360, says Microsoft
Gears of War ran its course on 360, but it could continue its life into the next generation if it got more expansive fiction and possibly a new studio, according to Microsoft's Phil Spencer.
The Gears of War series helped define Xbox 360. As Xbox One fast approaches, Microsoft Game Studios VP Phil Spencer suggested that they'd like to see more Gears games going into the next generation, but that he thinks they should reexamine the direction after Gears of War: Judgment's middling reception.
"I want to find a great Gears game, and I thought we did a good job with Judgment but I don't think it hit the level of quality we saw in the previous games," Spencer told IGN. "I think review scores showed that, sales showed that, and I really think that we need to take a step back with Epic and think about--I don't want to call it a reboot, because it's kind of an overused term--but think about where that franchise goes and how to expand what it was."
He said the series "did kind of run its course on 360," and that its story doesn't support as many games as the Halo series. That is, at least in its current incarnation. He suggested they would need to "expand the universe and what people are doing" to make it viable for future games. "Maybe take it more gritty, I don't know," he said.
One way to inject some new life into the franchise could be to find a new team. He says he'd "love to have that conversation" with Epic, but that Gears has been put on the backburner for the studio. Judgment was developed in part by People Can Fly. "Trying to find another team to do that game I think is possible, but you'd want to make sure you did that very carefully along with them to make sure we have the right thing in place," he said.
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Steve Watts posted a new article, Gears of War ran its course on 360, says Microsoft.
Gears of War ran its course on 360, but it could continue its life into the next generation if it got more expansive fiction and possibly a new studio, according to Microsoft's Phil Spencer.-
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This is Cliff Bleszinski from 2008: "For me, the PC is kind of the secondary part of what we’re doing," Bleszinski told MTV Multiplayer. "[PC is] important for us, but right now making AAA games on consoles is where we're at. I think people would rather make a game that sells 4.5 million copies than a million and Gears [of War] is at 4.5 million right now on the 360."
http://www.shacknews.com/article/51354/epic-designer-says-pc-gaming
That's what started most of the "Gears vs. Unreal" commentary. I probably remember it too vividly to let it go. Every time I see a Gears article, I think back to Cliff Bleszinski in a rabbit suit, saying that PC gaming is in disarray... and not straying from that message in four years, until he left Epic.-
I just don't even know what about that quote makes you angry. In 2008 that was a pretty accurate description of the market. There weren't a whole lot of AAA PC FPS pushing 4-5 million units at the time, while Epic had already accomplished that feat on consoles. Why wouldn't they run with that?
What Cliff says in public then and now is obviously going to be different because of his relative business interests. That's always true of PR. -
well it wasn't as much "gears vs. unreal" as it was "we're prioritizing gears" and companies do that. they change priorities. it turns out it was the right move, financially. i don't think it was cliff and mark and tim just "deciding" they were going to do gears and making the entire company change priorities against their will. i doubt there was an internal revolt when artists and coders found out they'd be doing gears of war on 360 instead of unreal 3 / ut 2006 on PC.
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That's all internal to Epic as a studio, but the public-facing personae were CliffyB, Mark Rein, and Michael Capps, and the message that CliffyB and Michael Capps gave was essentially the same message repeated over the next few years. And on the UT3 side, there was still a motive of "circle the wagons around GameSpy ID", even as they were working on the Titan Pack patch. Maybe moving to Steamworks would have meant a software engineering effort that was far more expensive than staying with GameSpy ID, and that wasn't tenable under the "Gears Comes First" mandate, but there wasn't much PR messaging for UT3 beyond "We're making the Titan Pack, and that's what you're getting."
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UT3 did pretty poorly right out of the gates. Few games recover from that, it immediately changes how much you're willing to invest further. Switching from Gamespy to Steamworks isn't going to suddenly make the game a success. At some point they had to agree it didn't perform how they hoped and move on, not dump more money into it.
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It's called going back to what made the franchise in the first place. A hardcore shooter with a heavy cqc focus that didn't forgive people for missing their shots and rewarded tactical teamplay and coordinated strategies. The SO/Retro in GoW3, the abomination that was GoW:J, deviated the core gameplay from what Gears was and veterans dispersed from the series in droves.
Oh, and the particle effects and lighting in GoW were terrible. Some of the worst footage to edit imo. I wouldn't be surprised if some of the artists were using improperly calibrated displays and were exporting in the wrong colorspace. GoW3, on the other hand, is visually stunning in nearly every aspect. -
I actually really enjoyed the first two games, especially in co-op. The first one came out around the time when Sony was still trying to convince people that the PS3 was a generation ahead of the 360 in terms of graphics (exaggerating... but not that far off). When that came out everybody kind of looked at it and thought... OK... not too worried about the power of the 360 right now. The second managed to look even better. Also, there was something very satisfying about the mechanics of the shooting and cover system in that game. Honestly, it seems like they could retire the characters, the universe and the story and use those mechanics for a shooter in a completely different universe. I can't say that I feel this way now, but I could see me wanting to play a Gears-like game in a year or two... I just have no desire to see those Gears characters or those Gears environments ever again. Rip out the mechanics and gameplay and toss it into a new game. I'd be ready to play it again... on my PS4... in a year or two.
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loved GEARS 1 and I still log in xbx live to play it every now and then.
Gears 2 was pretty good, but honestly by the time GEARS3 came out and it was pretty much
more of the same, so I got it when it was $10 and played it for 5mins. seemed ok, but didn't
hold my attention anymore.
I knew there was a new GEARS after 3 but by then I just didnt care anymore, they really
needed to give the franchise a break. Come up with something else, or reboot UNREAL. -
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Well it has a rambling, meandering plot that consists primarily of Marcus Fenix working out his dad issues and the soldiers randomly stumbling into the plot at convenient moments while they alternate between hunting for fuel or vehicles. It's not easy to make that sloppy mess into an "OMG so awesome" experience. Huge roided dude whining about his dad != awesome.