Diablo 3 lead designer: PvP not 'awesome' enough yet
Diablo 3's PvP mode still looks to be a long way from release and the game's lead designer addresses the reasons behind the delay.
Though Blizzard has released Diablo 3 on consoles and is inching closer to completing the Reaper of Souls expansion, the long-delayed PvP mode still appears to be a long way off. Nearly a year after Blizzard declared that the game mode was not meeting expectations, lead designer Kevin Martens has offered an update of sorts as to why PvP has yet to see the light of day.
"The reason why it's difficult to do PvP, is that we made a vast PvE game," Martens tells AusGamers. "The core fantasy for us was 'I want to kill lots of monsters in lots of awesome ways.' You can't kill lots of players in those awesome ways, or lots of players will get ticked off because they have the exact same fantasy as you, and they want to kill you in vast ways, so essentially, the game is automatically changing."
Martens adds that each character varies in terms of power and gear and that the Diablo team hasn't had the experience of balancing players against other players. Because overpowered characters often lead to quick deaths, the team determined that the PvP mode as it was structured was simply not fun.
Martens also rules out the idea of selecting pre-made characters. "People say 'well, why not make pre-made characters? Give me two different Barbs I can chose from, and that's my PvP Barb,' but that's not your PvP Barb, that's some random one. If your gear doesn't matter, and this game is about killing monsters and getting loot, what we're actually making is a different game."
That's not to say that Blizzard has given up on the idea of PvP entirely. Martens says that the team is still working on a PvP mode that utilizes player-built heroes.
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Ozzie Mejia posted a new article, Diablo 3 lead designer: PvP not 'awesome' enough yet.
Diablo 3's PvP mode still looks to be a long way from release and the game's lead designer addresses the reasons behind the delay.-
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http://www.svenswrapper.de/english/
Play at your native resolution with all of the GLIDE bells and whistles. Looks like http://www.twitch.tv/sapienstv/b/474375971
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Did you actually read the Ausgamers article? This entire Shacknews article and headline are shitty, misleading clickbait. The actual response to the question makes it seem like they are probably never going to put PvP into Diablo 3, to the point where he said they'd be better off making an entirely new game than trying to put it into D3.
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There's no real reason for it to be as the itemization changes will affect all players, even those without the expansion. I'm fine if they are taking the time to get it right, but to me it seems more like they're holding it back so they get more widespread promotion and more people to come back and play and pay for the expansion. Rather than just a bunch returning logins to checkout the changes, be unimpressed, and quit D3 again for good. Meh.
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If Blizzard wanted to be cool, and give people something to do while they waited for the expansion, they would kill the AH and release a loot update sooner, rather than later; even if they the loot update was tweaked again with the expansion. Of course, that doesn't sell console versions of Diablo 3.
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I can't see why anyone would be all that desirous for PvP. I suppose uber-competitve types, perhaps. What would the benefit of winning in PvP even be?
I think this is something that they can safely put on the back-burner or never even release - granted that's just from my own perspective, of course. But I imagine I'm not alone in that thought, either.-
Becoming really powerful in D3 (and most loot-driven action RPGs, for that matter) often means breaking the system. Circumventing long cooldowns, generating near-infinite resources, piecing together armor sets with feedback-loop bonuses -- that's what being Uber means in a game of this type.
It really doesn't seem like it would mesh well with a PVP environment at all. -
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I just chalk it up to another thing Blizzard just doesn't understand when it comes to the Diablo series. At the end of the day they tried to apply WoW to Diablo and while what was released was an extremely fun game, Diablo it was not.
For the most part it appears they are realizing the error of their ways with the monster power patch, and eventual removal of the AH and the upcoming loot patch.
As for PVP, it's pretty simple. Put the damn ladders in the game. Balance is not necessary. The players will sort it out. Balance ≠ Fun.
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