Sonic Lost World (Wii U) review: lost cause
Sonic Lost World may be one of the most instantly likable Sonic game in years, which is why it's all the more depressing that it isn't a good game.
Dessert Ruins makes a great first impression
Lost World's 2D stages leave a lot to be desired
This review is based on early retail Wii U code provided by the publisher. Sonic Lost World will be available on Wii U at retail on October 29 for $49.99. The game is rated E10.
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Andrew Yoon posted a new article, Sonic Lost World (Wii U) review: lost cause.
Sonic Lost World may be one of the most instantly likable Sonic game in years, which is why it's all the more depressing that it isn't a good game.-
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In this instance it is completely justified, as Yoon goes out of his way to show how ignorant he is of vidya game history. This style of gameplay was actually initially being worked on for a much earlier Sonic title for the Sega Genesis 32x called Sonic X-Treme. Predates Mario Galaxy by a fair ways. But I guess research and knowledge aren't very important to journalism.
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This game is definitely very far from perfect, but I do disagree with the reviewer's stance on its level design. Utilizing the spin dash, the double jump, and the parkour system allows for Sonic to access a lot of areas he would normally be unable to. After doing a few speed runs myself I'm very impressed with how the levels were designed to allow different play styles and promote various paths.
I go a bit in depth myself with how I feel about the game as a player who S-ranks all the levels with the best times I can achieve: http://berathen.com/2013/11/sonic-lost-world-s-rank-player-review.html
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