Call of Duty: Ghosts PC requires 64-bit Windows
Will your PC be able to handle Call of Duty: Ghosts?
Explosions. And not just any explosions. These are next-gen explosions. Will your PC be able to handle Call of Duty: Ghosts? Even if your rig was able to handle last year's Black Ops 2, you may want to double-check. This year, Infinity Ward has upped the min-spec, requiring 6GB of RAM and a 64-bit version of Windows. But with these requirements, at least Infinity Ward promises that the PC version will look even better than the next-gen console versions.
Here's the official min-spec:
- OS: Windows 7 64-Bit / Windows 8 64-Bit
- CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
- Memory: 6 GB RAM
- Hard Disk Space: 40 GB
- Video: NVIDIA® GeForce® GTS 450 / ATI® Radeon™ HD 5870 or better
- Sound: DirectX compatible sound card
- DirectX®: DirectX® 11
Call of Duty: Ghosts will be available on PC on November 5th.
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Andrew Yoon posted a new article, Call of Duty: Ghosts PC requires 64-bit Windows.
Will your PC be able to handle Call of Duty: Ghosts?-
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I remember when I built my i7-920 rig in early 2010 in preparation for Rage. Even though Rage is grating, it's eight hours of nice environments and good sections of FPS combat, interspersed with ersatz-Fallout 3 that you have to slog through to get to the FPS combat and large-world driving. That marks the last time I build a gaming rig in preparation for a game pre-release.
I don't want to dig on Ghosts pre-release, but why would I dump $1600 on a gaming PC, just for a roller-coaster FPS campaign that Jeff Gerstmann probably beat yesterday in 4 hours at the Ojai Valley review event this week? Also, I got bored of the Call of Duty multiplayer's manipulative and derisive structure, and us gamers in the outside world don't know how the PC version's going to work, because the PR plan hasn't talked about it yet, and the reviewers are probably only playing the 360 / XBox One versions in hotel rooms. We'll have to wait for post-release week to see what that experience is, good or bad.
At this point, I'm content playing Quake 3 with bots. They don't grief, I can control their skill, and there's not some Skinner Box mechanic trying to manipulate how I play the multiplayer game.-
Heh, I don't think a single game typically drives my upgrade decisions. Possibly worse, it's when new games just start running like ass until it comes to a head and I have to. But you thoroughly laid out why CoD wouldn't be a "system seller."
Apparently the multiplayer gameplay footage on IGN is on PS4. Wonder if the review event is xbox with that in mind. Probably, but meh.
Curious what you mean by skinner box mechanic. I'm dumb and not drawing the analogy to anything.
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I doubt that they'll allow community hosted servers. CoD:BLOPS, CoD:BLOPS2, BF3, and BF4 only had servers via a contracted hosting company, to ensure that the public never had access to the server-side code libraries (and even this didn't stop all cheating). I don't remember if MW3 PC had dedicated servers, but MW2 had IWNet, which started this whole controversy of big FPS developers wanting to kill off community-hosted servers.
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For all its issues I prefer matchmaking to private servers.
Black Ops 1 was unplayable for me after a time because of shitty admins and stupid rules.
I would constantly get booted for "hacking," using items an admin didn't like, and even for sprinting. Fuck that.
It sucks for a community like shacknews but overall I find it preferable. -
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Dedicated servers isn't the same as privately hosted ones. The best sort of multiplayer is when you can select a bunch of well run open clan servers with rule sets you like (hardcore, tactical, 3x the normal score limit, whatever) then, importantly, mark them as favorites so you can revisit them and in some cases start to get to know the regulars.
Being popped from server to uniform server and never seeing the same people online from day to day just wrecks any potential sense of community IMO. Plus there are other issues. In MW2, I thought the rounds were too short. I thought the matches could have really benefited from being 50% longer, but without privately hosted servers, every match was the same, no matter where you played, because there was no "where." It was all homogeneous.-
It seems like the reasons you want privately hosted servers is the very same reason I don't.
"Tactical" servers especially make me angry. If you don't like playing the game (sprinting, jumping, etc) then don't play the game.
I very much prefer all the servers adhere to a standard ruleset where I know exactly what I'm getting at all times.,-
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While that may be true for a select few mostly it's just people trying to make up for being bad at the game.
Can't dodge claymores? Ban them.
Can't move and aim at the same time? TACTICAL ONLY!!! NO SPRINTING!!!
No awareness? SNIPERS ONLY!
Suck at learning maps? Nuketown 24/7 (or Metro in BF3)
Just bad in general? Kick everyone that does well for "hacking"
Etc, etc, etc.
While there are some legitimate uses for chaning settings (like extending round length that you mentioned) the overwhelming vast majority of instances where I see them used it is in terrible manner.
If you that is how you want to play the game, find a different game. Don't fracture the playerbase of the game I want to play as the developers intended.
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As many issues as the matchmaking has I prefer that to Privately hosted servers with shitty admins and inane rules.
Black Ops had a server browser and became basically unplayable for me as I constantly got booted from servers for "hacking," using items some admin didn't like, and often times just for sprinting.
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DUDE TOTALLY. hahaha. the no running/sprinting?? WTF. no sniping, no akimbo, etc etc etc - at least some of those restrictions I could get behind. the BLOPS server browser was 99% nuketown and 1% asshole admins trying to exert their control with a combination of shitty options enabled or disabled.
I got booted from one server for using a suppressor. hooray BLOPS. -
Of course people can set up shitty rulesets, the original Tribes and the UT series were particularly awful about that, but with CoD4 anyway, I always had 4-8 servers in my favorite list that pinged well under 100 and had rulesets that I liked.
If a server had stupid rules like "no running" or whatever, you know what my incredible strategy for not playing on them was? I didn't play on them. Mind. Blow. I know!
Without that option, all you get is the game's built in presets. Matches too short? Tough. Constantly get killed by M203 grenades at the beginning of every round? Tough. It's not your game, it's Activision's game and you'll play it they way they want you to.
Or not at all, which is increasingly my choice unfortunately, since I really enjoyed CoD4 (partially because of the gillie suits which the series pretty much forgot about immediately) but it went downhill from there.
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STEAM Group for PC Players - http://steamcommunity.com/groups/shackghosts
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Video footage of the beta testing
http://www.youtube.com/watch?v=pJZ3inF2EGc&hd=1 -
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