DualShock 3 designed for Gran Turismo, DualShock 4 designed for shooters

For many shooter fans, the Xbox 360 controller represents the gold standard. And, Sony concedes that DualShock 3 for PS3 wasn't designed with shooters in mind. The stick stiffness was loosened due to feedback from Polyphony Digital, developer of the Gran Turismo series.

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For many shooter fans, the Xbox 360 controller represents the gold standard. And, Sony concedes that DualShock 3 for PS3 wasn't designed with shooters in mind. The stick stiffness was loosened due to feedback from Polyphony Digital, developer of the Gran Turismo series.

"DualShock 3 became really light because of the feedback from the Gran Turismo team," Sony's Toshimasa Aoki said. "Since they use it for steering, if it's too stiff, when you're going back and forth a lot, you get tired, so they wanted to make it lighter."

Unfortunately, that isn't necessarily ideal for shooters. So, for PS4, Sony went back to the drawing board and decided to focus on shooters this time around. "Now, for the shooters, especially for the right stick--[those developers] wanted more precise aiming," Aoki told VentureBeat. Some of the developers surveyed for the controller's development included Guerrilla (Killzone series) and Naughty Dog (Uncharted series and The Last of Us). Clearly, shooters were more important to Sony this time around.

One big change with DualShock 4 is that the dead zone is smaller, which should make a tremendous difference when playing shooters on the console. "After testing different types of stiffness, right in between DualShock 2 and DualShock 3 was the best stiffness that people liked," Aoki said.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 22, 2013 5:15 PM

    Andrew Yoon posted a new article, DualShock 3 designed for Gran Turismo, DualShock 4 designed for shooters.

    For many shooter fans, the Xbox 360 controller represents the gold standard. And, Sony concedes that DualShock 3 for PS3 wasn't designed with shooters in mind. The stick stiffness was loosened due to feedback from Polyphony Digital, developer of the Gran Turismo series.

    • reply
      October 22, 2013 5:41 PM

      I know it's Gran Turismo... but they really tweaked their controller to suit a racing game of all things?

      • reply
        October 22, 2013 6:37 PM

        And yet the 360 controller slaughters the dual shock for driving games.

      • reply
        October 22, 2013 8:40 PM

        Also hardcore fans are going to use accessories to play. Make the controller general purpose and give racing fans a greater incentive to buy high margin alternatives.

    • reply
      October 22, 2013 11:07 PM

      Steam Controller is designed for shooters.

    • reply
      October 23, 2013 4:23 AM

      Mouse and keyboard is designed for shooters...............

    • reply
      October 23, 2013 7:00 AM

      "For many shooter fans, the Xbox 360 controller represents the gold standard"

      we call those people "delusional"

      • reply
        October 23, 2013 7:18 AM

        [deleted]

        • reply
          October 23, 2013 7:35 AM

          still not used to it despite playing shooters for years. keyboard and mouse= gold standard, anyone saying otherwise is just being a console fanboy. the're no assisted aiming in kboard/mouse. why is that?

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      October 23, 2013 10:45 AM

      Isn't loose better? It seems like you would be able to make more precise movements and have less thumb fatigue.

      • Ebu legacy 10 years legacy 20 years
        reply
        October 23, 2013 11:02 AM

        Agreed.

        I really don't get everyone's love of the 360 controller.

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